Home News Astro Bot: Cut Content Revealed - Bird Flight Level and Headless Astro

Astro Bot: Cut Content Revealed - Bird Flight Level and Headless Astro

Author : Violet Apr 22,2025

Astro Bot fans are well acquainted with the story behind the sponge power-up, but did you know that developer Team Asobi also experimented with even quirkier ideas like a coffee grinder and a roulette wheel? This fascinating insight came to light during IGN's coverage of GDC 2025, where Team Asobi's studio director, Nicolas Doucet, delivered a talk titled "The Making of 'ASTRO BOT'". In his presentation, Doucet delved deep into the creative journey of crafting the PlayStation mascot platformer, showcasing early prototype images and revealing cut content that never made it to the final game.

Doucet kicked off his talk by revisiting the initial pitch for Astro Bot, which was drafted in May 2021, shortly after Team Asobi began its prototyping phase. He revealed that the pitch went through 23 revisions before being presented to top management. The pitch was creatively conveyed through an adorable comic strip that highlighted the game's main pillars and activities, which evidently resonated well with the audience.

A slide from Nicholas Doucet's GDC talk, The Making of 'ASTRO BOT', showing a comic book explanation of the game's pitch.

A slide from Nicholas Doucet's GDC talk, The Making of 'ASTRO BOT', showing a comic book explanation of the game's pitch.

He then explained the team's approach to generating ideas, which involved extensive brainstorming sessions. Team Asobi organized small groups of 5-6 individuals from various disciplines, who then wrote or drew their ideas on sticky notes. This collaborative method resulted in a visually stunning brainstorming board:

Another slide from the talk, showing sticky note brainstorms from Team Asobi.

Another slide from the talk, showing sticky note brainstorms from Team Asobi.

Doucet noted that not all ideas progressed to the prototyping stage; in fact, only about 10% of their brainstorming sessions resulted in prototypes. However, this still amounted to a substantial amount of prototyping. He emphasized the importance of prototyping across all departments, including an example where audio designers created a theater within Astro Bot to experiment with haptic controller vibrations linked to different sound effects, such as the various ways a door could open and close.

Another slide from the talk, showing a sponge prototype alongside concept art of Astro Bot becoming a sponge.

Another slide from the talk, showing a sponge prototype alongside concept art of Astro Bot becoming a sponge.

Doucet highlighted the significance of prototyping by sharing how a few dedicated programmers focused on non-platforming elements, which led to the development of Astro Bot's sponge mechanic. This feature, which involved squeezing the sponge using the adaptive trigger, was fun and thus integrated into the game.

Another slide from the talk showing various prototype activities that were made for Astro Bot.

Another slide from the talk showing various prototype activities that were made for Astro Bot.

The talk also included images of various prototypes that were developed but not included in the final game. These ranged from a tennis game to a walking wind-up toy, a roulette wheel, a coffee grinder, and more.

Doucet further discussed the selection and design of levels around specific mechanics. He emphasized the goal of ensuring each level offered unique gameplay and avoided repetition. Although the same power-ups could be used across multiple levels, their implementation had to be distinct enough to maintain each level's uniqueness. He illustrated this with examples of cut levels, such as one themed around bird flights, which was omitted due to its similarity to the existing level, Go-Go Archipelago, and another in Astro's Playroom with a similar power.

Another slide, showing a cut level from Astro Bot alongside two other implemented levels.

Another slide, showing a cut level from Astro Bot alongside two other implemented levels.

Concluding his talk, Doucet touched on the game's final scene, issuing a spoiler warning for those who have not yet completed Astro Bot. In the game's ending, players reassemble a broken Astro Bot with help from other bots. Initially, the concept was to present a completely dismembered Astro Bot, but this was altered after feedback indicated it was too distressing for some players.

A clip from Doucet's presentation showing the original ending of Astro Bot.

A clip from Doucet's presentation showing the original ending of Astro Bot.

Doucet's talk was packed with additional insights and anecdotes about the development of Astro Bot, a game that IGN rated 9/10, praising it as "A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation."

Latest Articles More
  • Toram Online Launches Chapter 15: Unda's Rescue with New Boss

    Rescue Unda by infiltrating the treacherous Raden Tower.Challenge the fierce Gruha and acquire 10 powerful new equipment pieces.A higher level cap unlocks greater rewards and progression opportunities.Asobimo has launched a substantial new update for

    Dec 30,2025
  • Tiny Dangerous Dungeons Remake Revives Cult Classic

    Remember the compact adventure of Tiny Dangerous Dungeons? Originally launched in 2015, it delivered a bite-sized Metroidvania packed with platforming, puzzles, and rewarding challenges. A decade later, the journey returns fully reimagined as Tiny Da

    Dec 30,2025
  • 9th Dawn Remake Launches on Mobile with Online MP

    Following its initial mobile trailer reveal weeks ago, the long-awaited 9th Dawn Remake has officially launched on Android. This enhanced version revives a classic dungeon crawler RPG experience with an expansive open world awaiting discovery.A Reima

    Dec 27,2025
  • Resident Evil 9 "Addictive Fear" Gameplay Revealed

    The first official creator message for Resident Evil Requiem highlights its unique, addictive brand of fear. Here's a look at how it compares to past series entries and how the title connects to the overall narrative.Resident Evil Requiem: Creator's

    Dec 27,2025
  • HP Omen 45L with RTX 5090 Drops to $4,690

    First Configurable HP Omen 45L RTX 5090 Gaming PC$4,690.99 at HPFollow these steps to configure your system:Select Processor: Intel Core Ultra7 265K (-$190)Choose Memory: Kingston FURY 16GB RAM (-$210)Pick Storage: 1TB PCIe Gen4 NVMe SSD (-$200)Selec

    Dec 26,2025
  • Goat Simulator 3's Multiverse of Nonsense Launches on Mobile

    Multiverse of Nonsense is now a standalone gameSave every universe by unleashing total destructionGrab outrageous gear, dive into bizarre minigames, and cause maximum chaosThe most chaotic timeline just became more portable. Goat Simulator 3: Multive

    Dec 26,2025