Home News Astro Bot: Cut Content Revealed - Bird Flight Level and Headless Astro

Astro Bot: Cut Content Revealed - Bird Flight Level and Headless Astro

Author : Violet Apr 22,2025

Astro Bot fans are well acquainted with the story behind the sponge power-up, but did you know that developer Team Asobi also experimented with even quirkier ideas like a coffee grinder and a roulette wheel? This fascinating insight came to light during IGN's coverage of GDC 2025, where Team Asobi's studio director, Nicolas Doucet, delivered a talk titled "The Making of 'ASTRO BOT'". In his presentation, Doucet delved deep into the creative journey of crafting the PlayStation mascot platformer, showcasing early prototype images and revealing cut content that never made it to the final game.

Doucet kicked off his talk by revisiting the initial pitch for Astro Bot, which was drafted in May 2021, shortly after Team Asobi began its prototyping phase. He revealed that the pitch went through 23 revisions before being presented to top management. The pitch was creatively conveyed through an adorable comic strip that highlighted the game's main pillars and activities, which evidently resonated well with the audience.

A slide from Nicholas Doucet's GDC talk, The Making of 'ASTRO BOT', showing a comic book explanation of the game's pitch.

A slide from Nicholas Doucet's GDC talk, The Making of 'ASTRO BOT', showing a comic book explanation of the game's pitch.

He then explained the team's approach to generating ideas, which involved extensive brainstorming sessions. Team Asobi organized small groups of 5-6 individuals from various disciplines, who then wrote or drew their ideas on sticky notes. This collaborative method resulted in a visually stunning brainstorming board:

Another slide from the talk, showing sticky note brainstorms from Team Asobi.

Another slide from the talk, showing sticky note brainstorms from Team Asobi.

Doucet noted that not all ideas progressed to the prototyping stage; in fact, only about 10% of their brainstorming sessions resulted in prototypes. However, this still amounted to a substantial amount of prototyping. He emphasized the importance of prototyping across all departments, including an example where audio designers created a theater within Astro Bot to experiment with haptic controller vibrations linked to different sound effects, such as the various ways a door could open and close.

Another slide from the talk, showing a sponge prototype alongside concept art of Astro Bot becoming a sponge.

Another slide from the talk, showing a sponge prototype alongside concept art of Astro Bot becoming a sponge.

Doucet highlighted the significance of prototyping by sharing how a few dedicated programmers focused on non-platforming elements, which led to the development of Astro Bot's sponge mechanic. This feature, which involved squeezing the sponge using the adaptive trigger, was fun and thus integrated into the game.

Another slide from the talk showing various prototype activities that were made for Astro Bot.

Another slide from the talk showing various prototype activities that were made for Astro Bot.

The talk also included images of various prototypes that were developed but not included in the final game. These ranged from a tennis game to a walking wind-up toy, a roulette wheel, a coffee grinder, and more.

Doucet further discussed the selection and design of levels around specific mechanics. He emphasized the goal of ensuring each level offered unique gameplay and avoided repetition. Although the same power-ups could be used across multiple levels, their implementation had to be distinct enough to maintain each level's uniqueness. He illustrated this with examples of cut levels, such as one themed around bird flights, which was omitted due to its similarity to the existing level, Go-Go Archipelago, and another in Astro's Playroom with a similar power.

Another slide, showing a cut level from Astro Bot alongside two other implemented levels.

Another slide, showing a cut level from Astro Bot alongside two other implemented levels.

Concluding his talk, Doucet touched on the game's final scene, issuing a spoiler warning for those who have not yet completed Astro Bot. In the game's ending, players reassemble a broken Astro Bot with help from other bots. Initially, the concept was to present a completely dismembered Astro Bot, but this was altered after feedback indicated it was too distressing for some players.

A clip from Doucet's presentation showing the original ending of Astro Bot.

A clip from Doucet's presentation showing the original ending of Astro Bot.

Doucet's talk was packed with additional insights and anecdotes about the development of Astro Bot, a game that IGN rated 9/10, praising it as "A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation."

Latest Articles More
  • Mech vs Aliens is a sci-fi action battler where it\'s indeed mechs versus aliens, out now

    Mine resources and research advanced technologies Engage in diplomatic relations with other factions Challenge rival commanders in fast-paced PvP battles Rightsoft Labs has officially launched Mech vs Aliens, the action-packed multiplayer battler now available on iOS and Android. True to its name

    Sep 18,2025
  • Pokémon GO Regional Catch Guide

    The world of Pokémon GO hides exclusive creatures tied to specific locations. What began with a single regional Pokémon has expanded into dozens spread across continents. This guide reveals where to find these special catches.Table of ContentWhat are

    Sep 17,2025
  • Warframe's Next Update Revealed at PAX East

    Major Narrative Update Reveal Coming at PAX EastWarframe developers will unveil the next major story expansion during Devstream 188 at PAX East on May 10th. This premiere event will offer the first look at the upcoming narrative chapter before full d

    Sep 16,2025
  • Sniper Elite 4 Hits iOS for iPhone & iPad (Note: Exactly 40 characters, under 50 characters limit)

    Sharpshooting Comes to MobileThe tactical shooter genre gets a major upgrade with Sniper Elite 4 now available on iOS. After storming consoles and PC, this critically acclaimed title brings its signature stealth gameplay to iPhone and iPad devices.Be

    Sep 16,2025
  • "Minecraft: Block Party" Hits Theaters With Sing-Along Fun

    The Minecraft Movie is expanding its theatrical rollout with a special sing-along version titled A Minecraft Movie: Block Party Edition.Warner Bros. and Legendary Pictures announced plans today to build on the film's extraordinary box office success.

    Sep 16,2025
  • Elden Ring: Nightreign Hands-On Preview

    While bows have always been viable weapons in Elden Ring, they've traditionally served as secondary tools – perfect for drawing enemy attention, weakening foes from afar before switching to melee, or farming that notorious rune-bearing bird off cliff

    Sep 16,2025