NetEase Games' Marvel Rivals Shatters Concord's Beta Player Count in Just 48 Hours
Marvel Rivals has decisively outpaced Sony and Firewalk Studios' Concord in player numbers, achieving a truly remarkable feat.
A Stunning Disparity: 50,000 vs 2,000
Within only two days of its beta launch, Marvel Rivals boasted over 50,000 concurrent players, dwarfing Concord's peak of a mere 2,388. This significant difference highlights a stark contrast in early reception. As of July 25th, Marvel Rivals' peak concurrent player count on Steam reached an impressive 52,671. It's important to note that this Steam count excludes PlayStation players, suggesting the actual player base is even larger. This dramatic disparity raises serious questions about Concord's prospects, especially with its official launch fast approaching on August 23rd.
Marvel Rivals Soars, While Concord Struggles for Traction
Even following its closed and open beta periods, Concord continues to struggle, lagging behind numerous indie titles on Steam's most-wishlisted chart. This low ranking underscores the lukewarm response to its beta tests. In stark contrast, Marvel Rivals enjoys a prominent position within the top 14 most-wishlisted games, alongside titles like Dune: Awakening and Sid Meier's Civilization VII.
A key factor contributing to Concord's struggles is its $40 price tag for Early Access beta participation. While PS Plus subscribers could play for free, this still necessitates a paid subscription. The open beta, available to all a week later, only managed to increase the peak player count by a thousand.
Marvel Rivals, on the other hand, is free-to-play. While the closed beta required registration, access was readily granted upon request.
IP Recognition and Market Saturation: A Critical Analysis
The crowded hero shooter market presents a significant challenge. Concord's high price point may have driven players towards free alternatives. Some critics point to a lack of distinct identity as a contributing factor to Concord's underperformance, unlike Marvel Rivals which leverages a powerful, recognizable IP.
While Concord's marketing highlighted an "Overwatch meets Guardians of the Galaxy" aesthetic, many felt it lacked the charm of both franchises. However, the success of games like Apex Legends and Valorant demonstrates that a well-known IP isn't always crucial for success. Conversely, Suicide Squad: Kill the Justice League's peak of 13,459 players shows that a strong IP alone doesn't guarantee a large player base.
Although directly comparing Concord and Marvel Rivals might seem unfair given the latter's brand recognition, both being hero shooters highlights the intense competition in the market. Marvel Rivals' early success serves as a potent case study in the industry, emphasizing the significance of a strong brand and a compelling free-to-play model.