Statistics circulating on social media reveal a striking and potentially troubling rank distribution in the PC version of Marvel Rivals. The key area of concern? The overwhelming number of players stuck in Bronze 3. This rank is automatically awarded upon reaching level 10, serving as the entry point to ranked matches.

In typical competitive games, the progression from Bronze 3 to Bronze 2 is designed to be relatively smooth. Developers often aim for a Gaussian (bell curve) distribution, concentrating the player base around the mid-range ranks (like Gold). This system typically ensures players gradually climb the ranks, with wins yielding more points than losses.
However, Marvel Rivals' rank distribution dramatically deviates from this model. The chart shows a staggering four-fold increase in players in Bronze 3 compared to Bronze 2. This skewed distribution strongly suggests a lack of engagement with the ranked system itself. While the reasons behind this are multifaceted, this imbalance should be a significant cause for concern for NetEase.