Pixel Tribe's Goddess Order: A Deep Dive into Pixel Art and Gameplay
This interview with Ilsun (Art Director) and Terron J. (Contents Director) from Pixel Tribe offers a fascinating glimpse into the development of their upcoming Kakao Games title, Goddess Order, a mobile action RPG. We delve into their creative process, from pixel sprite creation to combat design and world-building.
Crafting Pixel Perfection
Droid Gamers: What inspires your pixel sprites?
Ilsun: The high-quality pixel art in Goddess Order aims for a console-like feel, emphasizing narrative. Inspiration draws from a vast well of gaming and storytelling experiences. Pixel art is about subtly conveying form and movement through tiny units, relying more on nuanced experience than specific techniques. Collaboration with the team is key; discussions around initial characters (Lisbeth, Violet, and Jan) shaped the overall art style. The process involves translating scenario writers' and combat designers' ideas into pixel art, iteratively refining character concepts through collaborative sketching and discussion.
Building a World from Characters
Droid Gamers: How do you approach world-building in a fantasy RPG?
Terron J.: World-building starts with the characters – Lisbeth, Violet, and Yan. Their inherent qualities, missions, and stories form the foundation. The process involves fleshing out these characters, exploring their backstories and witnessing their growth. The game's manual controls emerged from experiencing the characters' strength while crafting the narrative.
Designing Dynamic Combat
Droid Gamers: How are combat styles and animations designed?
Terron J.: Goddess Order's combat system uses three characters with link skills for synergy. Design involves defining unique roles for each character (e.g., powerful attacker, support healer). Careful consideration goes into balancing characters and ensuring linked skills create strategic advantages. Adjustments are made if a character lacks a unique contribution or if controls feel cumbersome.
Ilsun: The art enhances these characteristics, considering weapons, appearance, and movements to emphasize personality. While 2D pixel art is used, the characters move three-dimensionally, adding depth to the visuals. The team uses real-world props to study movement for authenticity.
Terron J.: Technical optimization is crucial for smooth mobile gameplay, ensuring consistent performance even on lower-spec devices without compromising cutscenes or immersion.
The Future of Goddess Order
Ilsun: Future updates will focus on expanding the narrative with chapter and origin stories, alongside additional activities like quests and treasure hunts. Advanced content with refined controls will also be introduced to challenge players.