This extensive interview delves into the mind of Christopher Ortiz, creator of the beloved indie game VA-11 Hall-A, and offers a glimpse into the development of his upcoming title, .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges of managing a growing fanbase. He also shares insights into his creative process, inspirations, and collaborations, including his work with composer Garoad and artist MerengeDoll.
The conversation touches upon Ortiz's influences, notably Suda51 and The Silver Case, and his thoughts on the current state of indie game development. He provides details on the development of .45 PARABELLUM BLOODHOUND, including its visual style, gameplay mechanics, and the team behind it. The interview also explores the game's inspirations, from the urban landscapes of Milan and Buenos Aires to the aesthetic of classic PC-98 and PSX games.
Ortiz reveals his creative process, emphasizing the importance of leveraging personal experiences and cultural background. He discusses the challenges of self-publishing and the decision to partner with other companies for console releases. The interview concludes with a discussion of Ortiz's favorite games, his coffee preferences, and his anticipation for future projects.