Intergalactic: The Heretic Prophet promises a significant leap towards open-world freedom, a departure from the studio's previous, more linear titles. Inspired by Elden Ring, the game reportedly features a single, expansive planet for players to explore, uncovering the secrets of a lost civilization and a compelling new religion central to the narrative. While the extent of its open-world design remains to be seen, it's clear the developers are embracing non-linearity.
Journalist Ben Hanson reports the game unfolds on this single planet, challenging players to unravel the mysteries of a vanished civilization and a new faith. The game marks a departure from the studio's past, offering a solo experience—no companions or allies to aid Jordan Moon, the bounty hunter protagonist, on her contract to Sempiria. This isolated journey, as Neil Druckmann notes, aims to evoke a profound sense of solitude within an uncharted universe, while exploring themes of faith and religion in depth. The setting: Sempiria, a planet cut off from the rest of the galaxy for over 600 years.
Druckmann also cites influences from Half-Life 2 and Monkey Island, hinting at a less hand-holding approach to storytelling. Instead of traditional hints, players may need to piece together the narrative through environmental storytelling and exploration.
Revealed at TGA 2024, Intergalactic: The Heretic Prophet currently lacks a confirmed release date.