The much-anticipated Assassin's Creed Shadows, set in the rich backdrop of feudal Japan, faced delays from Ubisoft as they awaited the right technological advancements to bring their vision to life. The concept of immersing players in the world of ancient Japan has been a long-standing ambition for the series, yet Ubisoft held back until both the technology and narrative could meet their high standards.
In a recent interview, creative director Jonathan Dumont emphasized that Ubisoft's decision to delay was strategic, ensuring that the blend of technology and storytelling would honor the franchise's legacy. This meticulous approach highlights the importance of Shadows to Ubisoft, particularly in light of recent challenges with games like Star Wars: Outlaws and Avatar: Frontiers of Pandora. With these experiences in mind, Ubisoft cannot risk another setback, leading to multiple delays for Shadows. These delays were focused on perfecting elements like parkour mechanics and achieving the desired level of polish.
Despite the long wait for an Assassin's Creed game set in Japan, the reception to Shadows has been mixed. Fans are concerned that it may feel too similar to previous titles such as Odyssey or Valhalla. The introduction of dual protagonists, Naoe and Yasuke, has also raised questions about the impact of player choices on the storyline.
Ubisoft has reassured fans that players will have the opportunity to fully explore the game with either character, achieving 100% completion as both Naoe and Yasuke. However, there is still uncertainty about how distinct and engaging their individual story arcs will be. As the release date nears, Ubisoft must address these fan concerns while striving to deliver a fresh and captivating addition to the beloved franchise.
Assassin's Creed Shadows stands as a critical project for Ubisoft, aiming to reaffirm trust in the series and showcase their dedication to innovation and quality.