In a recent interview, director Junya Ishizaki shared exciting details about the upcoming game, Elden Ring Nightreign. He revealed that the game's map will feature "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests." This innovative approach aims to make the map feel like a "gigantic dungeon," offering fresh exploration opportunities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face.
Junya Ishizaki
This dynamic map design not only diversifies the gameplay but also encourages players to strategize differently for the final boss battle during each playthrough. By the end of the third in-game day, players must decide which boss they will confront, enabling them to prepare and explore locations that offer specific advantages against their chosen adversary.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'
Junya Ishizaki
Ishizaki emphasized that the inclusion of roguelike elements in Elden Ring Nightreign is not merely following a trend. Instead, it's a strategic choice to "compress" the role-playing experience, making the game more dynamic and engaging.
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