As the release date of February 28 for Monster Hunter Wilds approaches, developer Capcom has announced efforts to lower the recommended GPU requirements for the game. This news was confirmed by the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the release of a standalone PC benchmarking tool to help players assess their system's compatibility.
Currently, Capcom suggests a minimum GPU of an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. These minimum settings require an internal resolution of 720p, with graphics upscaled using DLSS or FSR on the "lowest" graphics setting.
For those aiming for a smoother experience, the recommended settings target 1080p at 60 FPS, utilizing upscaling and Frame Generation technologies. Recommended GPUs include the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the RTX 2070 Super and RX 6700 XT rely on FSR 3, which experienced ghosting artifacts during the previous Monster Hunter Wilds beta.
Digital Foundry advises that for third-person games, a baseline of 40 FPS is ideal when using Frame Generation technology. Running the game at under 60 FPS with upscaling can lead to increased latency, making the gameplay feel less responsive.
During the open beta test of Monster Hunter Wilds, players with lower-end hardware, including those with mid-range GPUs like the RTX 3060, faced challenges. A notable issue was a low-LOD bug that prevented the game from loading fully detailed textures for characters and monsters.
Monster Hunter Wilds is developed on the RE Engine, which was first introduced with Resident Evil 7 in 2017. This engine has been utilized in various titles such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, generally delivering smooth performance across different platforms.
However, the RE Engine has faced challenges with larger open-world games like Dragon’s Dogma 2, which experienced performance issues on both consoles and PC. This raises concerns about the potential performance of Monster Hunter Wilds. With an early February open beta and a late February launch on the horizon, Capcom's initiative to reduce GPU requirements could be crucial for the game's success on PC.