Yasuhiro Anpo, director of the Resident Evil 2 and Resident Evil 4 remakes, revealed that the decision to revisit Resident Evil 2 stemmed from overwhelming fan demand to revitalize the 1998 classic. As Anpo stated, "We realized: people really want this to happen," prompting producer Hirabayashi's simple, decisive response: "Alright, we'll do it."
Initially, the team considered starting with Resident Evil 4. However, discussions led them to believe the game's already high acclaim and near-perfect status made significant alterations too risky. This led them to prioritize the older title, which required more substantial modernization. To better understand fan desires, the development team even studied fan-made projects.
Yet, doubts weren't solely confined to Capcom. Even after two remakes and the announcement of a third, fans voiced concerns, arguing that Resident Evil 4, unlike its predecessors, didn't necessitate an update.
While the 1990s PlayStation originals, Resident Evil 2 and Resident Evil 3, undeniably featured outdated fixed camera angles and clunky controls, Resident Evil 4's 2005 release revolutionized the survival horror genre. Despite initial reservations, the remake successfully preserved the original's essence while significantly enhancing gameplay and narrative.
The remake's commercial triumph and critical acclaim validated Capcom's decision, proving that even seemingly untouchable games can be respectfully reimagined with a creative approach.