This week, the InZOI development team is taking a well-deserved New Year's break (a three-day holiday in South Korea). Before their break, project lead Hyungjun "Kjun" Kim shared updates on highly requested community features, outlining which will be implemented and to what extent.
Image: discord.gg
InZOI will allow players to create zois using real facial capture. While previously announced, Kjun emphasized ongoing efforts to further streamline this convenient feature.
Personal pets will be coming to InZOI, though this feature won't be available during the early access period. Players will need to wait a little longer for their furry (or scaly, or feathered!) companions. (Interestingly, Kjun is a self-proclaimed animal lover!)
Expect to see tall buildings, capped at 30 floors. While the game engine could handle taller structures, this limit ensures optimal performance.
Gas stations and, importantly, fights will be included. Kjun acknowledged player feedback regarding the initial, shallow slap mechanic, stating that the game will now feature fully realized fight sequences with clear winners and losers.
Finally, a tutorial will be implemented to help newcomers navigate the game mechanics. This thoughtful addition is a welcome inclusion for players new to the genre.
Currently, Krafton still plans to release InZOI in early access at the end of March, with no anticipated delays.