Strauss Zelnick, the CEO of Take-Two Interactive, recently shed light on the company's strategy for releasing games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick admitted that the decision to delay the PC release of GTA 6 will result in a significant revenue loss, approximately 40% of what the company typically earns from PC sales. Despite this, Take-Two Interactive remains committed to a staggered release schedule, choosing not to launch the game simultaneously on all platforms.
This approach is consistent with the release pattern seen in the GTA series, where the PC version typically follows after the console versions. This delay can be attributed, in part, to Rockstar Games' intricate relationship with the modding community. It's worth noting that this decision isn't influenced by the sales performance of the PlayStation 5 and Xbox Series consoles, indicating that GTA 6 will adhere to the established model rather than breaking from tradition.
Assuming a fall 2025 release for GTA 6, PC gamers might have to wait until 2026 to dive into the experience. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive; the game's first teaser shattered numerous YouTube records. The gaming industry is eagerly watching to see if GTA 6 will be the title to surpass the psychological $100 price barrier, a move that could set a new standard and potentially benefit other developers and publishers.