Sucker Punch Productions, the developers behind Ghost of Yōtei, explain their decision to set the game in Hokkaido. Discover how they're recreating Japan's northern island and learn about their research expeditions to Japan.
Why Hokkaido Became the Pivotal Setting for Ghost of Yōtei
A Commitment to Authentic Representation of Real-World Locations
Ghost of Yōtei continues Sucker Punch's tradition of bringing Japanese landscapes to life, this time focusing on Ezo (modern-day Hokkaido). In a recent PlayStation Blog post dated May 15, Game Director Nate Fox detailed their selection process for protagonist Atsu's adventure setting.
This approach isn't new for Sucker Punch, who previously recreated Tsushima Island in their first Ghost game to critical acclaim, even earning Japanese cultural recognition. Fox and Creative Director Jason Connell were appointed ambassadors of Tsushima for their sensitive portrayal of the island's heritage.
Tsushima Mayor Naoki Hitakatsu acknowledged their cultural contributions in 2021: "Many Japanese people remain unaware of the Genko period's history. Globally, Tsushima was virtually unknown before their game. We're deeply grateful for their authentic depiction of our heritage through stunning visuals and compelling narratives."
Sucker Punch maintained this respectful approach when selecting Hokkaido for their sequel. Fox explained their philosophy: "We aim to create a believable, authentic foundation for our fictional stories."
For Ghost of Yōtei, Hokkaido stood out as "breathtakingly beautiful yet representing Japan's frontier in 1603." The director noted, "It provides the perfect dramatic backdrop for Atsu's revenge tale and how her actions reshape others' perceptions of her. If you're crafting a ghost story, the setting should be equally compelling."
Where Natural Beauty Meets Inherent Danger
Fox described their research trips to Japan as the most rewarding part of development. Their visits included Shiretoko National Park, where stunning landscapes coexisted with wildlife dangers.
"The striking contrast between serenity and peril embodied exactly what we envisioned," Fox recalled. "That blend of beauty and danger confirmed Hokkaido was our ideal setting."
The team also studied Mt. Yōtei (called "Machineshir" by the indigenous Ainu people, meaning "the Female Mountain"). These native inhabitants revered the volcanic peak as sacred, a tradition that inspired both the game's setting and Atsu's personal journey.
Fox reflected on their research: "Engaging with locals and developing new concepts made our Japan trips incredibly valuable. Though outsiders, we're committed to respectfully capturing Hokkaido's essence in our fictional interpretation." More details on their cultural vetting process will be shared later.
As Sucker Punch's most ambitious project to date, Ghost of Yōtei will launch exclusively on PlayStation 5 on October 2, 2025. Stay updated on development news through our ongoing coverage.