In a recent interview with EDGE magazine, the developers of *Doom: The Dark Ages* unveiled exciting new details about the game's gameplay. This installment will prioritize narrative, presenting a richer story than previous entries. Prepare for the largest levels in the series' history, offering a truly expansive, sandbox-like experience.
Game director Hugo Martin and studio head Marty Stratton highlighted key aspects of the game's evolution. Unlike previous *Doom* titles where lore was primarily delivered through text logs, *The Dark Ages* will feature a more direct and engaging storytelling approach. The game's atmosphere will embrace a medieval aesthetic, significantly reducing futuristic elements. Even the iconic weaponry will undergo a design overhaul to seamlessly integrate with the new setting.
While retaining the series' signature distinct levels, *Doom: The Dark Ages* will introduce the largest levels yet, seamlessly blending dungeon crawling with open-world exploration. The game's chapters are structured into "acts," starting in confined dungeons before opening up into vast explorable areas. Adding to the gameplay diversity, players will gain control of both a dragon and a mech, providing unique perspectives and combat options.
The Slayer's arsenal gains a significant new addition: a shield that doubles as a chainsaw. This versatile weapon can be thrown at enemies, exhibiting different effects depending on the target (flesh, armor, energy shields, etc.). The shield also facilitates a dash attack, allowing for rapid closing of distances. Given the absence of double jumps and roars from previous games, this mechanic will become crucial for battlefield mobility. Furthermore, the shield allows for parrying, with adjustable difficulty settings and precise timing windows for a challenging yet rewarding experience.
Parrying cleverly functions as a "reload" for melee attacks, while successful melee combat replenishes ammunition for primary weapons—a mechanic reminiscent of the chainsaw in *DOOM Eternal*. Players can choose from a variety of melee options, including a fast-paced gauntlet, a balanced shield, and a slower, more powerful mace, each offering a distinct combat style.