Ken Levine reflects on the unexpected closure of Irrational Games following the success of BioShock Infinite, describing the decision as "complicated." He reveals that, despite his own departure, he anticipated the studio's continuation, stating, "I thought they were going to continue. But it wasn’t my company." This closure, he confirms, surprised most of the team.
The closure of Irrational Games, known for titles like System Shock 2 and BioShock Infinite, followed Levine's departure, which he attributes to personal struggles during Infinite's development. He admits, "I don’t think I was in any state to be a good leader." Despite the circumstances, Levine aimed to minimize the impact on employees, striving for "the least painful lay-off we could possibly do," including transition packages and ongoing support.
Levine's post-Irrational reflections include a suggestion that Take-Two could have utilized the studio's talent on a BioShock remake. He believes such a project would have been a suitable undertaking for the team.
With BioShock 4 on the horizon, developed by Cloud Chamber Studios, fans anticipate lessons learned from BioShock Infinite's reception. While an official release date remains unannounced, speculation points towards an open-world setting, retaining the series' signature first-person perspective. The game's development continues under 2K.