The success story of Helldivers 2 continues to captivate the gaming world, having recently clinched two prestigious BAFTA Game Awards: Best Multiplayer and Best Music. These accolades, drawn from five nominations, mark the end of a highly successful awards season and underscore what has been a phenomenal year for the Swedish developer, Arrowhead.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
It's worth recalling that Helldivers 2 has set an unprecedented benchmark as the fastest-selling PlayStation Studios game ever, amassing an incredible 12 million copies sold within just 12 weeks. This record is likely to stand unchallenged by any first-party Sony-developed game in the foreseeable future. Since its explosive launch, the game has navigated through significant challenges, including a controversial U-turn on PSN account requirements on Steam, enduring review-bomb campaigns, and managing a community often at odds with the game itself over various nerfs and buffs.
Arrowhead has faced the daunting task of managing a vastly larger and more mainstream playerbase than ever before. Now, 14 months after Helldivers 2's debut on PC and PlayStation 5, the question arises: how does Arrowhead view its journey so far? Has it begun to master the harsh, unforgiving landscape of live-service gaming? And following the exciting Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, to gain further insights into Arrowhead's reflections and future plans.