CD Projekt Red is setting a new standard for Non-Player Character (NPC) development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive and believable world.
Game director Sebastian Kalemba outlined their ambitious goal: “Every NPC should look like they are living their own life with their own story.”
This commitment is evident in the first trailer, showcasing the village of Stromford. Villagers are depicted with their own unique superstitions, centered around a forest deity. A scene shows a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further emphasized the level of realism targeted: “We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality.”
The developers plan to imbue each village and character with distinct traits and narratives, reflecting the cultural nuances and beliefs of isolated communities.
The Witcher 4's 2025 release date has fans anticipating further reveals on this innovative approach to world and character building.