The developers at MercurySteam, alumni of Rebel Act Studios, bring their rich experience from the cult classic Severance: Blade of Darkness. Released in 2001, this game was celebrated for its groundbreaking combat system that allowed players to sever enemies' limbs, adding a layer of brutality and realism to the gameplay. This innovative approach became a cornerstone of inspiration for MercurySteam's new project, Blades of Fire.
While rooted in the legacy of Severance, the creation of Blades of Fire also draws from contemporary action-adventure titles. Specifically, the team was inspired by the cinematic combat and richly detailed world of the God of War reboot by Santa Monica Studio. MercurySteam's goal was to fuse fast-paced action with RPG elements to deliver an engaging and immersive experience for players.
A standout feature of Blades of Fire is its unique weapon crafting system. Players can forge their own blades, customizing attributes such as length, weight, durability, and balance. This customization allows each player to tailor their weapons to suit their preferred combat style, adding a deeply personal touch to the gameplay.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a perilous journey against a cunning queen with the power to turn metal into stone. Throughout his adventure, Aran will confront 50 different types of enemies, each demanding a unique strategy to overcome.
Blades of Fire is set to launch on May 22, 2025, and will be available on PC (EGS), Xbox Series, and PS5.