Elden Ring Nightreign: No In-Game Messages, But Enhanced Asynchronous Features
FromSoftware has confirmed that Elden Ring Nightreign will omit the in-game messaging system, a staple of the Soulsborne series. This decision, according to game director Junya Ishizaki (in a January 3rd interview with IGN Japan), is a practical one. The fast-paced, multiplayer-centric design of Nightreign, with anticipated play sessions around 40 minutes long, leaves insufficient time for players to engage with the messaging system.
The asynchronous messaging system, a hallmark of FromSoftware titles, has fostered significant player engagement, contributing to the unique Soulsborne experience. However, Ishizaki explains that this feature clashes with Nightreign's intended intensity and streamlined gameplay.
While the messaging system is absent, other asynchronous elements will return, and even be improved. The bloodstain mechanic, for example, will be enhanced, allowing players to not only observe but also loot the ghosts of fallen comrades.
FromSoftware aims for a "compressed RPG" experience in Nightreign. This vision, focused on consistent intensity and multiplayer action, is reflected in the game's three-day structure and the omission of the messaging system to maintain a brisk pace and minimize downtime.
Nightreign, revealed at TGA 2024, is targeting a 2025 release, though a specific date remains unannounced.