EA Motive and SEED are set to unveil their innovative approach to texture creation at the upcoming Game Developers Conference. They will showcase their "Texture Sets" technology, which streamlines the process by merging related texture sets into a single resource. This advancement not only enhances processing efficiency but also facilitates the creation of new textures for games like Dead Space and Iron Man. The session will be spearheaded by Martin Palko, EA's lead technical artist, who will delve into the intricacies of texture and graphic development.
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During the conference, attendees might get a glimpse of gameplay footage or detailed insights into the much-anticipated Iron Man game. Announced back in 2022, the project has been shrouded in mystery, fueling speculation about its status. However, EA Motive's participation in GDC dispels any doubts about the game's active development. The conference is scheduled from March 17 to 21, 2025.
Details about the Iron Man game remain scarce, but it is confirmed to be a single-player experience featuring RPG elements and an expansive open world. The game will leverage the power of Unreal Engine 5, promising stunning visuals and immersive gameplay. Additionally, fans can expect the integration of the flight system from Anthem, a previous project by EA Motive, enhancing the aerial dynamics of the game.