Home News Gamers are \"Less Accepting\" of Buggy Releases, Publisher Learns

Gamers are \"Less Accepting\" of Buggy Releases, Publisher Learns

Author : Ethan Jan 17,2025

Paradox Interactive吸取教训,调整游戏开发策略

Gamers are 继《Life By You》取消和《城市:天际线2》灾难性发布后,Paradox Interactive解释了其如何利用从玩家那里获得的经验教训,改进未来的游戏开发。

Paradox Interactive回应近期游戏取消和延期

玩家期望值提升,部分技术问题难以解决

Gamers are 《城市:天际线2》发行商Paradox Interactive的首席执行官Mattias Lilja和首席内容官Henrik Fahraeus评论了玩家对游戏发布的态度。在公司最近的媒体日上,Lilja对Rock Paper Shotgun表示,玩家的“期望值更高”,并且“不太相信”游戏开发者会在游戏发布后修复问题。

从去年《城市:天际线2》灾难性发布的经验中吸取教训,Paradox Interactive表示,他们正在更仔细地解决游戏中发现的问题。发行商还认为,玩家需要更早地接触游戏以收集反馈,从而帮助开发。“如果我们能让更多玩家试玩,那会有所帮助,”Fahraeus谈到《城市:天际线2》时说道,并补充说,他们希望在游戏发布之前“与玩家有更大程度的开放性”。

Gamers are 为此,Paradox决定无限期推迟其监狱管理模拟器《监狱建筑师2》。Lilja表示:“我们非常相信《监狱建筑师2》的游戏性很好,但我们遇到了质量问题,这意味着为了给玩家提供他们应得的游戏,我们决定推迟发布。” 至于早前取消的模拟人生游戏《Life By You》,Lilja解释说,无限期推迟是因为他们“无法保持”预期的开发速度。

他解释说:“所以这与导致《Life By You》取消的挑战类型不同,更多的是我们无法保持我们想要的进度。”他补充说,Paradox在“对游戏进行同行评审、用户测试等等”时,发现了一些“比我们想象中更难解决”的问题。

Lilja表示,《监狱建筑师2》的问题“主要是某些技术问题,而不是设计问题”。“更多的是我们如何才能使其达到足够高的技术质量以保证稳定发布。”他补充道,“这也基于这样一个事实:我们坦率地看到,在游戏预算紧张的情况下,玩家现在对游戏的期望值更高,并且不太接受你随着时间的推移来修复问题。”

Gamers are 据首席执行官称,由于游戏领域是一个“赢家通吃的环境”,玩家很可能会很快放弃“大多数游戏”。他补充道:“这在过去两年里尤其明显,至少这是我们从我们的游戏中,以及从市场上的其他游戏中读到的。”

《城市:天际线2》去年发布时问题严重,玩家的强烈反弹促使发行商和开发商Colossal Order发表联合道歉声明,随后提议举行“玩家反馈峰会”。该游戏的第一个付费DLC也因发布时的重大性能问题而被推迟。与此同时,《Life By You》在今年早些时候被取消,因为他们最终认定,进一步开发该游戏无法达到Paradox及其玩家社区的标准。不过,Lilja后来解释说,他们面临的一些问题是他们“并没有真正完全理解”的问题,“这完全是我们的责任”。他补充道。

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