Home News Diablo 4's 2025 Roadmap Disappoints Hardcore Fans, Confuses Former Blizzard President

Diablo 4's 2025 Roadmap Disappoints Hardcore Fans, Confuses Former Blizzard President

Author : Skylar Apr 25,2025

Diablo 4's first content roadmap for 2025 has stirred a mix of excitement and concern among its fanbase. Released this week, the roadmap not only outlines what's on the horizon for the action role-playing game but also teases what's to come in 2026. In an interview with IGN, game director Brent Gibson delved into the details, discussing everything from the second expansion to upcoming collaborations with other IPs. However, the community's reaction has been mixed, with many expressing doubts about the sufficiency of new content planned for 2025.

The sentiment on platforms like Reddit reflects a desire for more substantial updates. "Oh boy! Can't wait for new Helltide color and temporary powers," remarked redditor Inangelion sarcastically. "It's gonna be so dope!" This sentiment is echoed by other hardcore players who were hoping for more exciting seasonal changes.

"A new season in other ARPGs is like 'let's put in a little housing system where you build up a home base with vendors that give you more gear' or 'let's put in a whole shipping system where traders from other lands bring materials that let you upgrade your items in ways that change your class mechanic entirely,'" noted feldoneq2wire. "A new season in D4 is 'what color are we making helltides this time?' And 'what powers and reputation skins are we whipping up this time?'"

Fragrantbutte, a fan of the game, expressed disappointment, saying, "I'm not a Diablo 4 hater, I love the game, but there doesn't seem to be a whole lot of meat on the bone here which is a bit disappointing." Artyfowl444 added, " 'And more' is doing a lot of heavy lifting here."

The debate grew so intense that Diablo's community manager, Lyricana_Nightrayne, responded in the main thread on the Diablo 4 subreddit, stating, "We added fewer details to the later parts of the roadmap to accommodate for things the team is still working on. This isn't all that's coming in 2025 :)"

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A significant point of contention is Blizzard's approach to seasonal content in Diablo 4. While some appreciate the reset that comes with each season, others feel it makes deep engagement less rewarding. Some argue that retaining all seasonal content would make the game overwhelming, while others are considering stepping away until 2026, when they hope to see more significant updates.

Mike Ybarra, former president of Blizzard Entertainment, shared his views on X/Twitter, critiquing the current content cycle. "Don't ship to check a box," he said. "Season's need to get off the cycle of shipping, spending two months to fix issues, then repeating. Pause and give the team time to really address the end-game issues. Playing for a week to then one or three shot a 'uber' boss 500 times for a unique, then quitting until next season is fundamentally not fun. Expansions schedule is too long - should be yearly. Reduce 'story' investment (costs so much for one time element in a ARPG) and focus on new classes, new mob types, new end-game activities that last more than a few days. If the cycle continues to just ship w/o fixing the fundamental issues, then I'm not sure where Diablo is going. You can add all the end-game activities you want, but you'll be running in place with the same issues. At some point there's just so many random things, it's not worth the effort."

Diablo 4: Vessel of Hatred Gameplay Screenshots

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The delay of the second expansion to 2026, originally planned for 2025, has also sparked discussion. Diablo 4's initial plan was to release expansions annually, but after launching Vessel of Hatred in 2024, the next expansion will skip 2025.

In our interview, Gibson addressed the challenges of developing Diablo 4 as a live service game, balancing free seasonal content with paid expansions. "I definitely feel like gamers are more hungry than they've ever been," Gibson explained. "And even if you delivered on their appetite today, that appetite will shift tomorrow. And so you just have to be in a really good spot to adapt to that situation. Because a lot of times too, what's important this month is going to be completely different three months from now. The priority of things can shift very, very quickly based on another game release or the state of your own game. Or maybe we've discovered something really cool and we want to be able to get it in there to change the formula."

Gibson highlighted the diverse needs of Diablo's community, from casual to hardcore players, and how the team aims to cater to different groups with each season. "And so it is definitely a new way of developing. It is definitely high interaction with the community. The interesting thing about Diablo is that we have a lot of different community types, right? We have our casual players, we have our hardcore players. They all fall into subdivisions of types of players inside of that. And so what we look to do is season upon season, look at the things that are important to some of those groups and go after them with focus."

He further elaborated on specific seasonal focuses, such as improving boss lairs in Season 8 and shifting to nightmare dungeons in Season 9. "When you take a look at something like what we're doing in Season 8, we know we have a ton of boss lair feedback and so we're adding in the quality of life improvements for those players where that is a big focus of their gameplay type, or we might shift to nightmare dungeons when we're in Season 9. And so it's an opportunity for us to address different groups at different times, leading to an expansion where we're going to be addressing everybody all at once with something big."

Diablo 4 Season 8 is set to launch later in April, with Season 9 expected in the summer, and Season 10 later in the year.

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