Capcom is actively working to enhance the performance of Monster Hunter Wilds ahead of its much-anticipated release, with a specific focus on reducing the PC's GPU requirements. Dive into the details of Capcom's strategy for optimizing this thrilling game.
Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch
Plans to Lower GPU Requirements for PC
Capcom is diligently fine-tuning Monster Hunter Wilds' performance before its launch, as highlighted in a post on the game's German Twitter (X) account dated January 19, 2025. A video shared by Monster Hunter Germany showcased a smoother gameplay experience, featuring a hunter battling the Quematrice, a rooster-like brute wyvern. This footage introduced the updated Prioritize Framerate mode for the PS5, which boosts frame rates at the expense of some graphical details.
The same post confirmed that similar performance enhancements are being applied to the PC version, with a particular emphasis on reducing the recommended GPU requirements. "Performance will be improved in a similar way, and we are exploring options to lower the recommended GPU requirements," the post stated.
Currently, the minimum GPU requirements for the game are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. If Capcom successfully implements its plan, Monster Hunter Wilds could become playable on lower or mid-tier GPUs, thus broadening its accessibility to a wider audience.
Furthermore, Capcom plans to launch a free benchmarking tool that will help players determine the optimal settings for their systems or assess whether their PC can handle the game. This move could alleviate concerns about the need for hardware upgrades, especially if Capcom manages to lower the GPU requirements for Monster Hunter Wilds. For more insights, be sure to check out our comprehensive article on Monster Hunter Wilds.
Issues in the First Monster Hunter Wilds Open Beta
The initial open beta test for Monster Hunter Wilds, held between October and November 2024, left many players concerned due to significant performance issues. Steam users reported encountering low-poly NPCs and monsters, which some described as reminiscent of PS1 graphics.
In addition to the unsettling pixelated appearance of character models, players also experienced frame rate drops and other performance hiccups, even on high-end PCs. While some managed to enhance performance, this often came at the cost of visual quality, further degrading the game's appearance.
Despite the concerns raised during the first beta, Capcom addressed these issues on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."
Players will soon have the opportunity to experience these improvements as Capcom has announced a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, featuring the Bird Wyvern Gypceros and an unknown monster on PS5, Xbox Series X|S, and Steam. However, it remains unclear whether the recent performance enhancements will be included in the final beta test.