Yokar-Feng Ji, president of Game Science studio, has shed light on the challenges of bringing Black Myth: Wukong to Xbox Series S, pointing out the console's hardware limitations. With only 10GB of RAM, of which 2GB is reserved for the system, optimizing the game for this device is a formidable task that requires extensive experience. However, these statements have sparked skepticism among the gaming community.
Many players suspect that the real issue might be an exclusive deal with Sony, while others criticize Game Science for what they perceive as a lack of effort. This skepticism is fueled by the successful ports of more demanding titles on the Series S, such as Indiana Jones, Starfield, and Hellblade 2. Critics argue that if Game Science was aware of the Series S specifications since 2020, the timing of this issue raises questions about their development process.
The community's reaction has been vocal, with comments reflecting disbelief and frustration. Some gamers feel that Game Science's announcement of a release date for Xbox during TGA 2023 contradicts their current stance on the Series S limitations. Others directly accuse the developers of laziness, suggesting that the problem lies not with the console but with the development team itself.
As of now, the future of Black Myth: Wukong on Xbox Series X|S remains uncertain, with Game Science yet to provide a definitive answer. This ongoing debate highlights the complexities of game development and the expectations of the gaming community regarding console compatibility.