Home News Bethesda Teases Shorter Game Lengths

Bethesda Teases Shorter Game Lengths

Author : Benjamin Jan 18,2025

Bethesda Teases Shorter Game Lengths

玩家对超长AAA游戏的疲劳感日益增长

前《星空》开发者表示,玩家们对包含数十小时内容的超长AAA游戏越来越感到厌倦。 AAA游戏领域充斥着冗长游戏,这或许导致了短游戏兴起。尽管如此,像《星空》这样的大型游戏仍然在业界占据主导地位。

曾参与《星空》开发的贝塞斯达前员工Will Shen分享了他对“过长”现代游戏的看法,他指出玩家们因为投入大量时间而感到“疲惫”。作为一名资深业内人士,Shen的经验涵盖了除《星空》之外的多款AAA游戏,例如《辐射4》和《辐射76》。

2023年《星空》问世,贝塞斯达为长期粉丝带来了25年来首个全新IP,以及另一款内容丰富的开放世界RPG游戏。这意味着这家美国工作室进一步扩大了其需要玩家长期参与的游戏产品线,这也是其之前热门作品如《上古卷轴5:天际》所采用的趋势公式。虽然大多数玩家都喜欢游戏中几乎无限多的任务——《星空》的成功发布就证明了这一点——但也有一些玩家更喜欢更精简的游戏体验。最近,一位《星空》开发者就此事发表了自己的看法,这已成为AAA项目中一个常见的批评点。

在一篇由Kiwi Talkz(经Gamespot报道)的采访中,Shen表示,游戏行业“正在达到一个临界点”, “很大一部分”玩家对包含数十小时内容的长游戏感到厌倦。他认为玩家已经拥有足够多的此类游戏,再添加一款是“一项艰巨的任务”。回顾过去,他谈到了《天际》等游戏的成功如何使“常青游戏”成为常态。这位于2023年末离开贝塞斯达的《星空》首席任务设计师将此与其他具有开创性的例子进行了比较,例如《黑暗之魂》如何使第三人称游戏中高难度战斗流行起来。此外,他还表示,大多数玩家都没有完成“大部分超过10小时的游戏”,并强调完成游戏对于“参与故事和产品”至关重要。

《星空》开发者讨论冗长游戏,强调对更短游戏体验的需求

谈到AAA游戏领域充斥着冗长游戏的后果,Shen指出,这一趋势在“短游戏复苏”中扮演了重要角色。他强调了《漱口》的流行,并强调其相对较短的游戏时间的重要性。这位贝塞斯达前开发者认为,这款独立恐怖游戏几个小时的游戏时间是其成功的重要因素,并表示如果游戏更长,并且包含“一堆支线任务和杂项内容”,那么它就不会获得同样的反响。

尽管短游戏体验的流行正在上升,但看起来较长游戏在短期内仍将继续存在。事实上,《星空》备受期待的DLC《破碎空间》于2024年推出,为基础游戏已经庞大的内容增加了更多内容。而且,贝塞斯达可能会在2025年继续这一趋势,据传将发布另一款《星空》资料片。

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