Home News Star Wars Outlaws Honors Samurai Roots

Star Wars Outlaws Honors Samurai Roots

Author : Sophia Jan 22,2025

《星球大战:法外之徒》的设计灵感,如同电影一样,也源自武士题材——访谈揭秘游戏开发幕后

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films

《星球大战:法外之徒》创意总监揭秘了《对马岛之魂》和《刺客信条:奥德赛》是如何影响这款游戏开发的。继续阅读,了解这些影响是如何塑造《星球大战:法外之徒》的开放世界冒险的。

星战银河冒险之旅:幕后一瞥

《对马岛之魂》的启迪

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films近年来,随着迪士尼的《曼达洛人》和今年的《阿索卡》的热播,星球大战系列强势回归,其游戏作品也毫不逊色。继去年的《星球大战绝地:幸存者》之后,今年的《星球大战:法外之徒》迅速成为众多粉丝翘首以盼之作。在GamesRadar+对创意总监Julian Gerighty的采访中,他透露了一个令人惊讶的事实:他创作《星球大战:法外之徒》最大的灵感来源是一款武士动作游戏——《对马岛之魂》。

Gerighty分享说,他对于《星球大战:法外之徒》的创意愿景深受《对马岛之魂》的影响,因为后者致力于将玩家沉浸在一个精心打造的世界中。与其他依赖重复性任务的游戏不同,《对马岛之魂》提供了一种纯粹而连贯的体验,故事、世界和角色与游戏玩法完美契合。这种方法与Gerighty的想法不谋而合,他希望在星球大战宇宙中复制这种沉浸式体验,让玩家充分融入在遥远星系中成为法外之徒的幻想。

通过将《对马岛之魂》中的武士体验与《星球大战:法外之徒》中恶棍的旅程进行类比,Gerighty强调了创造一个无缝且引人入胜的叙事的重要性。这一愿景旨在确保玩家感觉自己真正生活在星球大战宇宙中,而不仅仅是在玩一个设定在其中的游戏。

《刺客信条:奥德赛》的影响

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the FilmsGerighty坦诚地讨论了《刺客信条:奥德赛》是如何影响他的游戏的,尤其是在创造一个拥有RPG元素的广阔探索环境方面。他欣赏《刺客信条:奥德赛》的自由度和广阔的世界,这鼓励了探索和好奇心。这种欣赏转化到了《星球大战:法外之徒》中,Gerighty试图创造一个同样广阔而引人入胜的世界。

Gerighty有幸直接与《刺客信条:奥德赛》团队进行咨询,这对他来说是无价的。他经常向他们寻求关于游戏开发各个方面的建议,例如管理游戏世界的规模以及确保移动距离合理。这种合作使他能够将《刺客信条:奥德赛》中的成功元素融入其中,同时又能满足《星球大战:法外之徒》的独特需求。

尽管他欣赏《刺客信条》,但Gerighty明确表示,他希望《星球大战:法外之徒》提供更精简、更集中的体验。他追求的是一个玩家可以实际完成的叙事驱动的冒险,而不是一个绵延150小时的旅程。这一决定源于他希望创造一款易于上手且引人入胜的游戏,确保玩家从头到尾都能保持参与感。

打造玩家的“法外之徒”幻想

Star Wars Outlaws Draws Inspiration from Samurai Media, Just Like the Films对于《星球大战:法外之徒》背后的开发团队来说,由韩·索洛体现的恶棍原型成为了游戏的核心焦点。Gerighty解释说,在一个充满奇迹和机遇的星系中成为一个流氓的概念是统一游戏开发所有方面的指导原则。

这种对法外之徒幻想的关注使团队能够创造出既广阔又身临其境的体验。玩家可以参与各种活动,例如在酒馆玩萨巴克、驾驶飞车穿越星球、驾驶飞船穿越太空以及探索不同的世界。这些活动之间的无缝过渡旨在增强在星球大战宇宙中体验恶棍冒险的感觉。

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