Path of Exile 2 Developers Defend Demanding Endgame
Path of Exile 2's challenging endgame has sparked considerable debate among players. Despite player concerns, co-directors Mark Roberts and Jonathan Rogers stand by the game's design. Rogers emphasizes the importance of meaningful consequences for death, stating, "...if you’re dying all the time then you’re probably not ready to keep going up the power curve." This difficulty is inherent to the intricate Atlas of Worlds endgame, where players face formidable bosses and complex map layouts.
Launched in December 2024, Path of Exile 2's early access has attracted a substantial player base. The game boasts a revamped skill system with 240 active skill gems and 12 character classes. Following completion of the six-act story, players unlock the challenging 100 endgame maps. A recent 2025 update (Patch 0.1.0) addressed various bugs and crashes, primarily impacting PlayStation 5 players. Further improvements to monsters, skills, and damage were also included.
In a recent interview with Darth Microtransaction and GhazzyTV, Roberts and Rogers discussed the upcoming Patch 0.1.1 and defended the endgame's difficulty. They highlighted the significance of "death actually mattering," arguing that a less challenging experience would fundamentally alter the game's feel. They acknowledged player feedback regarding the demanding nature of the endgame, characterized by powerful enemy builds and fast-paced encounters.
The developers are currently evaluating the various factors contributing to the endgame's difficulty, aiming to preserve the core experience while potentially adjusting specific elements. While numerous strategies exist to navigate the endgame—such as focusing on high-Waystone Tier maps, optimizing gear quality, and utilizing portals effectively—the challenge remains a significant hurdle for many players.
The Atlas of Worlds forms the heart of Path of Exile 2's endgame. Players progress by unlocking and conquering maps, defeating the powerful Beasts that inhabit them. Accessible after completing the main campaign on Cruel Difficulty, the interconnected Atlas presents increasingly difficult challenges designed for experienced players, including demanding bosses, intricate maps, and the need for highly optimized builds.