Get ready for a truly unique Elden Ring experience! Elden Ring Nightreign introduces procedurally generated terrain, ensuring no two playthroughs are ever alike.
Elden Ring Nightreign's Procedurally Generated Terrains
Volcanoes, Poison Swamps, and Forests Await
Director Junya Ishizaki revealed in an interview featured in PC Gamer Magazine Issue 405 (reported by Games Radar on February 10, 2025) that Nightreign's map will dynamically generate volcanoes, forests, and swamps.
This means players will face ever-changing landscapes filled with classic Soulslike challenges. Poison swamps and other environmental hazards will demand strategic adaptation, forcing players to adjust their tactics depending on the terrain. Ishizaki explained the map will feature "large-scale changes to terrain in the form of procedurally appearing volcanoes, swamps, or forests."
The design philosophy centers on making "the map itself a giant dungeon," offering diverse exploration and strategic choices with each playthrough. Forested areas, for example, provide cover for both players and enemies, demanding careful navigation.
"Once you've made that choice, maybe you have an idea of how you want to strategize against that boss, and this might change how you approach the map. We wanted to offer players that agency, to decide 'I need to go after a poison weapon this time to face this boss.'"
Expect familiar challenges too, with the potential return of treacherous environments like the Swamp of Aeonia and Lake of Rot, known for slowing players and inflicting the Rot debuff. These procedurally generated areas might also introduce unique enemy encounters, featuring creatures like Giant Lobsters or Crabs, Runebears, Magma Wyrms, and other classic Soulslike foes.
Elden Ring Nightreign Playtest Invites Now Rolling Out
Prepare to explore these dynamic landscapes! Playtest invites are currently being sent out to those who registered during The Game Awards 2024. Lucky players on Xbox Series X|S and PS5 will have access from February 14th to 16th, 2025.
Playtest Dates and Times (PT):
⚫︎ February 14: 3:00 to 6:00 am
⚫︎ February 14: 7:00 to 10:00 pm
⚫︎ February 15: 11:00 am to 2:00 pm
⚫︎ February 16: 3:00 to 6:00 am
⚫︎ February 16: 7:00 to 10:00 pm
This playtest focuses on assessing server load, investigating online multiplayer issues, and reviewing game balance. Remember, the game data is still under development, so access to certain areas, enemies, and features may be limited.