Home News ReFantazio's and Persona's Menus Are Insanely Stylish. But Also \"Annoying to Do\"

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also \"Annoying to Do\"

Author : Stella Jan 21,2025

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

Persona 游戏菜单设计:华丽外表下的辛酸付出

知名 Persona 系列制作人桥野桂在最近一次采访中,坦诚地谈论了系列作品备受赞誉的菜单设计。虽然玩家们一直对 Persona 游戏精致、时尚的用户界面赞赏有加,但桥野桂却表示,打造这些视觉效果惊艳的界面比看起来要“烦人”得多。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

桥野桂在接受 The Verge 采访时表示:“大多数开发者制作 UI 的方式都很简单。我们也努力做到这一点——力求简洁、实用、易用。但也许我们能够兼顾功能性和美观的原因在于,我们为每一个菜单都设计了独特的样式。这实际上非常令人头疼。”

这个费力的过程往往比预期的耗费更多开发时间。桥野桂还回忆起 Persona 5 标志性棱角分明的菜单在早期版本中“难以阅读”,需要多次调整才能在功能性和风格之间取得平衡。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

然而,菜单的魅力不容忽视。Persona 5 和 Metaphor: ReFantazio 都以其极具个性的视觉设计而脱颖而出。事实上,对许多玩家来说,精心设计的 UI 已成为这些游戏与丰富叙事和复杂角色一样重要的标志。然而,这种视觉识别需要付出代价,桥野桂的团队不得不投入大量资源来完善它。“这需要花费大量时间,”桥野桂承认。

桥野桂的苦恼并非没有道理。最近的 Persona 游戏以其时尚、有时过于夸张的美学风格而闻名,菜单在塑造每款游戏独特氛围方面发挥着重要作用。从游戏内商店到队伍菜单,每个 UI 元素都体现了对细节的关注。虽然目标是为玩家创造无缝的游戏体验,但幕后让一切流畅运行所需的工作量是巨大的。

“我们也为每个菜单运行单独的程序,”桥野桂说道。“无论是商店菜单还是主菜单,打开它们时都会运行一个完整的单独程序,并有单独的设计。”

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

在 UI 设计中平衡功能性和美学似乎一直是 Persona 系列开发的核心方面,从 Persona 3 开始,并在 Persona 5 中达到了新的高峰。桥野桂的最新作品 Metaphor: ReFantazio 将这些界限推得更远。这款游戏设定在一个奇幻世界中,其绘画风格的 UI 沿用了相同的原则,但将其放大以适应更大的规模。对桥野桂来说,菜单的制作可能很“烦人”,但对玩家来说,结果却令人叹为观止。

Metaphor: ReFantazio 将于 10 月 11 日在 PC、PS4、PS5 和 Xbox Series X|S 平台上发售。预购现已开启!有关游戏发售日期和预购选项的更多详情,请查看我们下面的文章!

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