The studio is currently in the process of expanding its team, with new job openings specifically targeting senior combat system designers. These roles require expertise in Unreal Engine 5 and a strong background in designing boss fights, indicating a focus on enhancing the combat system for their upcoming project. This project could be a new installment in the Hellblade series or an entirely different game altogether.
The primary objective behind these enhancements is to make combat encounters more diverse, intricate, and responsive to the surrounding environment. While the Hellblade series has been renowned for its exceptional combat choreography, the battles have historically been somewhat linear and repetitive. The new system is designed to introduce more dynamic interactions with enemies, ensuring that each fight feels fresh and unique. The studio appears to be inspired by games like Dark Messiah of Might and Magic, where battles are enriched by a variety of environmental interactions, location-specific features, weapon choices, and the protagonist's unique abilities.