Josef Fares, the head of Hazelight Studios, recently shared exciting details about their upcoming game, Split Fiction, during an interview. Reiterating previous statements, Fares stressed Hazelight's unwavering commitment to avoiding live-service models and microtransactions. The studio also has no plans to go public or be acquired by a larger company. As Fares put it: "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In a conversation with MinnMax, Fares revealed that Split Fiction's core narrative clocks in at approximately 12-14 hours, mirroring the playtime of It Takes Two. However, with optional missions and extra content, players can anticipate a total playtime of 16-17 hours.
While Hazelight is known for its exceptional co-op games, Fares hinted at the potential for future single-player titles. He also mentioned that Split Fiction's budget is double that of It Takes Two, yet the studio has chosen to forgo post-launch DLC, ensuring all features are available from the game's launch. Split Fiction will be released worldwide on March 6th for PC, PS5, and Xbox Series X|S.