Home News GTA 3's PS2 Exclusivity Was Directly Due to Xbox Debut

GTA 3's PS2 Exclusivity Was Directly Due to Xbox Debut

Author : Caleb Jan 05,2025

索尼欧洲前首席执行官透露,他们在Xbox发布之前就获得了Rockstar Games的GTA在PS2上的独家发行权。继续阅读以了解索尼采用这种商业策略的原因,以及它如何推动PS2的销量和普及度。

索尼为PS2签署了特殊协议

获得GTA独家发行权获得了回报

GTA 3的PS2独占直接源于Xbox的发布索尼电脑娱乐欧洲前首席执行官克里斯·迪林在去年十月伦敦EGX期间接受GamesIndustry.biz采访时透露,他们之所以追求GTA在PS2上的独家发行权,是因为初代Xbox游戏机的发布。

由于2001年即将推出的Xbox游戏机,索尼与几家第三方开发商和发行商接洽,为PlayStation 2签署了一项特殊协议,使其游戏在两年内独占该游戏机。Take-Two(Rockstar Games的母公司)接受了他们的提议,随后将三款GTA游戏作为PS2独占游戏发行。根据这项协议,他们发行了PS2平台上的GTA 3、罪恶都市和圣安地列斯。

当时,迪林回忆起他们的担忧,因为微软也可能向发行商和开发商提供独家协议,以增强Xbox的游戏库。“当我们看到Xbox即将推出时,我们很担心,”迪林解释说。那时索尼与一些发行商和开发者接洽,寻求独家协议。

GTA 3的PS2独占直接源于Xbox的发布尽管GTA 1和2取得了巨大的成功,但迪林最初表示怀疑,因为“还不清楚侠盗猎车手3会像现在这么成功,因为它过去是一款俯视角游戏。”然而,他们的商业策略获得了回报,并帮助PS2确立了其有史以来最畅销视频游戏机的传奇地位。

“这对我们来说非常幸运。事实上,对他们来说也很幸运,因为他们获得了支付版税的折扣,”迪林说。“在拥有平台的行业中,这些交易并不罕见。包括今天的社交媒体等。”

Rockstar Games向3D环境的飞跃

GTA 3的PS2独占直接源于Xbox的发布侠盗猎车手3是第一款采用3D环境的GTA游戏,摒弃了GTA 1和2的俯视角。这样做,GTA 3重新定义了开放世界环境,使自由城成为一个充满支线任务和其他活动的广阔大都市,供玩家享受。

根据2021年11月GamesIndustry.biz的采访,Rockstar联合创始人Jaime King透露,该公司只是在等待合适的技术才能转向3D。“从故事讲述的角度来看,我们知道,如果你真的可以走到街上并进入3D世界,它会更具沉浸感,”他说。

随着PS2的发布,Rockstar Games终于找到了一款能够实现他们对未来GTA游戏愿景的设备。从那时起,GTA后续版本都遵循相同的模式,具有新的故事、机制和图形增强功能。尽管PS2有其局限性,但为该游戏机发行的三款GTA游戏都跻身该游戏机最畅销的五大游戏之列。

为什么Rockstar Games对GTA 6保持沉默?

展望备受期待的侠盗猎车手6,前Rockstar Games开发人员Mike York在12月5日在其YouTube频道上透露,该公司对这款游戏的沉默是一种巧妙的营销策略。

虽然Rockstar的沉默可能会因为花费太长时间发布另一个GTA 6预告片而抑制炒作,但York断言,这“从某种意义上说是一种非常酷的策略。”他认为,隐瞒有关游戏的一些信息会产生兴奋感,因为GTA粉丝们热切地猜测其细节。这在Rockstar Games没有做任何特别的事情的情况下,自然地增强了炒作。

GTA 3的PS2独占直接源于Xbox的发布另一方面,York回忆起他与团队的经历,并提到他们喜欢粉丝理论,因为他们试图揭开游戏预告片中隐藏的细节。一个著名的例子是Mt. Chiliad之谜,其中神秘的符号出现在GTA V流行的山脉旁的墙上。虽然有些理论没有得到解答,但York提到“那里的所有开发者都对此很着迷,相信我。”

尽管GTA 6仍然笼罩在神秘之中,只发布了一个预告片,但粉丝们可以放心的是,Rockstar Games的开发者正在享受他们的理论。更重要的是,对这款游戏的猜测使GTA社区保持活跃和参与。

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