Divinity: Original Sin 2's Top 19 Most Powerful Weapons
Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skill choices, and overall strategy. However, certain weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including options accessible through diplomacy, challenging endgame encounters, and shrewd NPC purchases. Larian Studios' announcement of a new IP leaves Divinity: Original Sin 2 fans eagerly anticipating future installments, but for now, this rich content offers countless hours of gameplay exploration, especially for those seeking the ultimate weaponry.
- Fang of the Winter Dragon: (Act 1)
- Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist.
- Effects: 5% Chilled (1 turn), 25% Cleave.
- Acquisition: Defeat Slane, the Chained Winter Dragon, near Fort Joy.
- Morning's Light: (Act 1-2)
- Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman.
- Effects: Marked (2 turns).
- Acquisition: Defeat or free Corbin Day.
- Eternal Stormblade: (Act 3)
- Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative.
- Effects: 20% Stunned (2 turns), 10% Shocked (1 turn).
- Acquisition: Found in the Murky Cave after defeating four guardians.
- Lohar's Two-Handed Source Hammer: (Mid-Game)
- Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed.
- Effects: 15% Knocked Down (2 turns).
- Skills: Onslaught, All In.
- Acquisition: Reward from Lohar after completing the "Shadow Over Driftwood" quest.
- Hanal Lechet: (Act 2)
- Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist.
- Effects: 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage.
- Skills: All In.
- Acquisition: Found in a locked chest near an overturned carriage on the Reaper's Coast.
- The Illuminator: (Mid-Game)
- Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic.
- Effects: 50% Necrofire (1 turn), 10% Burning (1 turn).
- Acquisition: Dropped by Scapor during the "Burning Pigs" questline.
- Dumora Lam: (Late Game)
- Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, +159% Damage, 1 Rune Slot.
- Effects: Creates a 1m poison puddle when targeting terrain.
- Skills: Siphon Poison.
- Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive).
- Deiseis Riveil: (Late Game)
- Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged.
- Effects: 25% Bleeding (2 turns), 25% Cleave.
- Skills: Glitter Dust.
- Acquisition: Purchased from Trader Non outside the Cathedral.
- Executor Ninyan's Axe: (Early-Mid Game)
- Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 5-6 Water Damage, 29-35 Physical Damage.
- Effects: 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
- Acquisition: Dropped by Executor Ninyan only if killed (not persuaded to spare Siva).
- Chamore Doran: (Late Game)
- Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge.
- Effects: 20% Chance to Set Sleeping (1 turn), Immunity to Sleeping.
- Acquisition: Purchased from Trader Ovis in Driftwood Square.
- Harrowblade: (Late Game)
- Stats: +160% Crit Damage, +3 Strength, +14% Life Steal.
- Effects: 20% Suffocating (1 turn), 20% Burning (1 turn).
- Acquisition: Purchased from Quartermistress Anna in the Blackpits.
- Loic's Discipline: (Late Game)
- Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic.
- Effects: 1m Cursed Fire when targeting terrain.
- Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
- Voor D'Aravel: (Late Game)
- Stats: 9 Poison, +3 Strength, +2 Constitution, +2 Warfare.
- Effects: 25% Taunting (2 turns).
- Skills: Guardian Angel.
- Acquisition: Found in an ornate chest in the Lizard Consulate's Garden in Arx.
- The Reckoning: (Late Game)
- Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
- Acquisition: Dropped by The Hammer.
- Vord Emver: (Late Game)
- Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement.
- Effects: 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy.
- Skills: Cryotherapy.
- Acquisition: Held by a minion of Karon during the "Past Mistakes" quest.
- Lucian's Divine Staff: (Late Game)
- Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative.
- Skills: Healing Ritual, Staff of Magus.
- Acquisition: Stolen from a chest in the Arx Cathedral.
- Domoh Dumora: (Late Game)
- Stats: +110% Damage.
- Effects: Burning, Bleeding (3 turns), Terrified (1 turn).
- Skills: Backstabbing.
- Acquisition: Found under a pet basket outside Arhu's Chambers in Arx.
- Swornbreaker: (Late Game)
- Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage.
- Skills: Swornbreaker.
- Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle (Unrepairable).
- Falone Scythe: (Late Game)
- Stats: +3 Strength, +1 Two-Handed, 20% Crit Rate, 260% Damage.
- Effects: 25% Decay (2 turns).
- Skills: Living on the Edge, All In.
- Acquisition: Stolen from a statue in the Arx Cathedral.
This guide provides a comprehensive overview of some of the most powerful weapons in Divinity: Original Sin 2. Remember that the "best" weapon is highly subjective and depends on your playstyle and build.