Hogar Noticias 1047 Games, desarrolladora de Splitgate 2, reduce plantilla tras problemas tras el lanzamiento

1047 Games, desarrolladora de Splitgate 2, reduce plantilla tras problemas tras el lanzamiento

Autor : Mia Mar 29,2026

The situation at 1047 Games and Splitgate 2 reflects a challenging pivot for a studio that aimed to evolve a beloved fan-driven shooter into a more ambitious, monetization-heavy sequel — only to face backlash, underwhelming performance, and internal restructuring.

Here’s a breakdown of what’s happening and why it matters:


🔍 Key Developments:

1. Layoffs Amid Turnaround Efforts

  • A small group of employees were let go, confirmed via LinkedIn.
  • The studio emphasizes these were not mass layoffs, but a strategic reallocation of resources.
  • Co-founders Ian Proulx and Nicholas Bagamian have voluntarily forgoing their salaries to reinvest in development and stabilize the team.

💡 This is a common move in indie studios facing financial pressure — founders take pay cuts or go without pay to extend runway and signal commitment to the game’s survival.


2. Splitgate 2’s Rough Launch

  • Controversial debut: The "Make FPS Great Again" cap at Summer Game Fest was widely mocked and seen as tone-deaf, especially given the competitive landscape of Call of Duty, Halo, and Apex Legends.
  • $145 microtransaction bundle (for cosmetics and progression) drew ire from players, many of whom felt it undermined the free-to-play model’s accessibility.
  • Peak concurrent players:
    • Steam: 25,785 (vs. original Splitgate’s 67,724)
    • 24-hour peak: 10,059 (current active players: ~4,437)
    • Overall player base: Over 2.5 million (across PC and consoles), but retention appears weak.

📉 While 2.5M is a solid number for a free-to-play title, sustained engagement is critical. The steep drop from original Splitgate’s peak suggests a failure to retain its core audience.


3. Critical Reception: Mixed, but Not Bad

  • IGN gave it a 7/10, acknowledging it builds on the original’s strengths (portals, fast-paced combat, map design) but fails to innovate meaningfully.
  • The review noted: "It's fun to play, but not a revolution."
  • Steam user reviews: "Mixed" — a red flag for long-term viability, especially for a game relying on community retention.

4. Team Departures Go Public

  • Several key developers have announced their exits on Twitter/X, LinkedIn, and Reddit, though 1047 hasn’t confirmed their roles.
  • These departures suggest more than just a few layoffs — possible talent drain in design, engineering, or live ops.

🤔 Why are people leaving?

  • Burnout from a rushed launch
  • Disagreement over monetization or direction
  • Loss of morale after public backlash

🎯 Why This Matters:

  • Splitgate was a cult hit — initially a fan-made mod for Halo, later a standalone hit with a passionate community. The sequel had high expectations.
  • The original succeeded on charm, innovation, and community. The sequel, despite polished visuals and a battle royale mode, feels like a product of over-ambition.
  • Monetization strategy backfired: $145 bundle, while not unprecedented in F2P games, felt excessive and alienated players who remembered the original as a "fair" and accessible shooter.
  • The "Make FPS Great Again" moment wasn’t just a PR misstep — it symbolized a disconnect between the studio’s vision and player sentiment.

🛠️ What’s Next?

1047 Games says they're refining gameplay based on feedback, focusing on long-term development.

Signs of hope:

  • Co-founders’ sacrifice shows commitment.
  • Some players still enjoy the core loop (portals + fast combat).
  • The team is still active on socials, promising new content.

Risks:

  • If player retention doesn’t improve, the game may fade.
  • Further layoffs could follow if revenue doesn’t stabilize.
  • Without meaningful changes to monetization or game balance, trust won’t return.

✅ Final Take:

Splitgate 2 is in crisis mode — but not necessarily dead.

The studio made mistakes, but they’re not alone. Many F2P games struggle to balance creativity, community, and profit. What happens now will depend on:

  • Transparency with players
  • Tangible improvements (e.g., rebalancing, removing paywall resentment)
  • Restoring trust after a toxic launch narrative

If 1047 Games listens to the community — not just in PR statements, but in actual patches and updates — Splitgate 2 might yet find its footing.

But if they double down on the same model, this could become another cautionary tale of a game that had the potential — but failed to deliver.


📌 Stay tuned:

  • Watch for developer updates on Discord/X
  • Monitor Steam player counts and review sentiment
  • Look for patch notes that address monetization and gameplay balance

💬 “We didn’t anticipate this level of controversy” — but they should have. The community is watching.

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