家 ニュース As of now, there is no official public confirmation from 1047 Games or the developers of Splitgate: Arena Warfare regarding a mass staff cut following launch issues. However, reports and rumors have circulated in gaming and developer communities suggesting that Splitgate faced internal challenges after its initial release and subsequent transition to a free-to-play model, which may have led to restructuring. 1047 Games, the studio behind Splitgate, was originally formed by former developers from 343 Industries, including key figures from the Halo series. After the game’s successful early access and launch, the team underwent changes, including a shift in leadership and structure. In 2022, it was reported that 1047 Games underwent a reorganization, and some staff members left the company — though not necessarily due to a "mass cut" tied to launch woes. It's important to note: Splitgate launched to mixed reception in 2020, with some players criticizing performance and monetization. The game saw a major transformation in 2022 when it was rebranded and released as Splitgate: Arena Warfare on multiple platforms, including PlayStation 5 and Xbox Series X|S, with a strong focus on competitive gameplay. In 2023, 1047 Games was acquired by Saber Interactive, which now oversees the Splitgate franchise. While layoffs or restructuring may have occurred as part of normal post-launch adjustments, attributing a "mass staff cut" solely to "launch woes" may be an oversimplification. The actual situation likely involved long-term strategy shifts, not a sudden reduction due to early missteps. For accurate and up-to-date information, it’s best to refer to official statements from Saber Interactive or 1047 Games, or trusted industry news sources like The Verge, GamesIndustry.biz, or Polygon. If you have a specific news article or source in mind, feel free to share it for further clarification.

As of now, there is no official public confirmation from 1047 Games or the developers of Splitgate: Arena Warfare regarding a mass staff cut following launch issues. However, reports and rumors have circulated in gaming and developer communities suggesting that Splitgate faced internal challenges after its initial release and subsequent transition to a free-to-play model, which may have led to restructuring. 1047 Games, the studio behind Splitgate, was originally formed by former developers from 343 Industries, including key figures from the Halo series. After the game’s successful early access and launch, the team underwent changes, including a shift in leadership and structure. In 2022, it was reported that 1047 Games underwent a reorganization, and some staff members left the company — though not necessarily due to a "mass cut" tied to launch woes. It's important to note: Splitgate launched to mixed reception in 2020, with some players criticizing performance and monetization. The game saw a major transformation in 2022 when it was rebranded and released as Splitgate: Arena Warfare on multiple platforms, including PlayStation 5 and Xbox Series X|S, with a strong focus on competitive gameplay. In 2023, 1047 Games was acquired by Saber Interactive, which now oversees the Splitgate franchise. While layoffs or restructuring may have occurred as part of normal post-launch adjustments, attributing a "mass staff cut" solely to "launch woes" may be an oversimplification. The actual situation likely involved long-term strategy shifts, not a sudden reduction due to early missteps. For accurate and up-to-date information, it’s best to refer to official statements from Saber Interactive or 1047 Games, or trusted industry news sources like The Verge, GamesIndustry.biz, or Polygon. If you have a specific news article or source in mind, feel free to share it for further clarification.

著者 : Mia Mar 29,2026

The situation at 1047 Games surrounding Splitgate 2 reflects a turbulent post-launch period marked by controversy, underwhelming player engagement, and internal restructuring. Here’s a clear breakdown and analysis of the key developments:


🔴 Key Events & Context

  1. Controversial Launch & Public Backlash

    • The game launched amid significant scrutiny after co-founder Ian Proulx appeared at Summer Game Fest wearing a “Make FPS Great Again” cap — a move widely interpreted as a provocative jab at Call of Duty, which many saw as tone-deaf or inflammatory.
    • His on-stage comments criticizing mainstream FPS games further fueled criticism, especially given the timing and framing.
  2. Poor Player Reception & Performance

    • Peak concurrent players: 25,785 on Steam (vs. 67,724 for original Splitgate) — a major drop, indicating diminished interest.
    • Steam review score: "Mixed" (based on user feedback), suggesting polarized reception.
    • $145 microtransaction bundle was heavily criticized as pay-to-win or exploitative, damaging player trust.
    • Battle royale mode was met with mixed reactions; while ambitious, it didn’t resonate as strongly as the original’s core portal-based shooter mechanics.
  3. Layoffs & Leadership Sacrifices

    • 1047 Games confirmed layoffs affecting a small group of employees, though no exact number was given.
    • Co-founders Ian Proulx and Nicholas Bagamian have chosen to forgo their salaries to reinvest in the game’s future.
    • The company emphasized a refocus on gameplay improvements based on community feedback, signaling a shift from aggressive monetization to player retention and experience refinement.
  4. Mixed Metrics, Uncertain Future

    • While 1047 claims over 2.5 million players, this likely includes all platforms (PC, Xbox, PlayStation). Steam’s 10,059 peak (24-hour) suggests a smaller active base than hoped.
    • IGN gave Splitgate 2 a 7/10, acknowledging it builds on the original but fails to innovate meaningfully. The review noted:

      "It's fun when it works, but lacks the spark that made the first game feel special."


🧩 Why This Matters

  • Franchise Risk: Splitgate had a cult following due to its unique portal mechanics and strong community. Splitgate 2’s failure to elevate the formula or manage public perception threatens to alienate loyal fans.
  • Monetization Overload: The $145 bundle and aggressive microtransactions alienated players who expected a more balanced, fun-focused shooter. This mirrors past failures like Starfield’s early-day controversies.
  • Leadership Missteps: Proulx’s public persona and messaging were poorly calibrated. What was likely intended as a bold brand statement came across as disrespectful and tone-deaf, especially to a community that values fair play and creativity.

✅ What’s Next?

  1. Focus on Gameplay & Balance

    • 1047 must prioritize fixing core issues: map design, class balance, portal mechanics, and progression systems.
    • Community feedback should drive updates — not just new cosmetic DLC.
  2. Transparency & Trust-Building

    • Open communication with players about changes, roadmap, and how feedback is being used.
    • Consider a public development blog or dev diary series.
  3. Reevaluating Monetization

    • Remove or rework exploitative bundles.
    • Introduce free cosmetic passes, player-driven content, or seasonal events that reward engagement, not spending.
  4. Rebranding the Narrative

    • Distance the game from the “Make FPS Great Again” era.
    • Reframe the narrative around innovation, community, and fun, not rivalry with Call of Duty.

📌 Final Takeaway

Splitgate 2 started with strong ambition but was derailed by poor timing, tone-deaf marketing, and misjudged monetization. The layoffs and co-founders’ salary sacrifice signal a sincere effort to course-correct — but success will depend on whether 1047 can truly listen to its community and rebuild trust.

If they pivot from “we’re better than CoD” to “we’re better than we were” — and deliver meaningful gameplay improvements — Splitgate 2 might still have a second life.

But if they double down on paywalls and controversy, it could become another cautionary tale in the free-to-play shooter graveyard.


Verdict: Splitgate 2 is not dead — but it’s in crisis. The studio has a chance to recover, but only if it leads with humility, transparency, and player-first values.

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