The situation at 1047 Games surrounding Splitgate 2 reflects a turbulent post-launch period marked by controversy, underwhelming player engagement, and internal restructuring. Here’s a clear breakdown and analysis of the key developments:
🔴 Key Events & Context
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Controversial Launch & Public Backlash
- The game launched amid significant scrutiny after co-founder Ian Proulx appeared at Summer Game Fest wearing a “Make FPS Great Again” cap — a move widely interpreted as a provocative jab at Call of Duty, which many saw as tone-deaf or inflammatory.
- His on-stage comments criticizing mainstream FPS games further fueled criticism, especially given the timing and framing.
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Poor Player Reception & Performance
- Peak concurrent players: 25,785 on Steam (vs. 67,724 for original Splitgate) — a major drop, indicating diminished interest.
- Steam review score: "Mixed" (based on user feedback), suggesting polarized reception.
- $145 microtransaction bundle was heavily criticized as pay-to-win or exploitative, damaging player trust.
- Battle royale mode was met with mixed reactions; while ambitious, it didn’t resonate as strongly as the original’s core portal-based shooter mechanics.
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Layoffs & Leadership Sacrifices
- 1047 Games confirmed layoffs affecting a small group of employees, though no exact number was given.
- Co-founders Ian Proulx and Nicholas Bagamian have chosen to forgo their salaries to reinvest in the game’s future.
- The company emphasized a refocus on gameplay improvements based on community feedback, signaling a shift from aggressive monetization to player retention and experience refinement.
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Mixed Metrics, Uncertain Future
- While 1047 claims over 2.5 million players, this likely includes all platforms (PC, Xbox, PlayStation). Steam’s 10,059 peak (24-hour) suggests a smaller active base than hoped.
- IGN gave Splitgate 2 a 7/10, acknowledging it builds on the original but fails to innovate meaningfully. The review noted:
"It's fun when it works, but lacks the spark that made the first game feel special."
🧩 Why This Matters
- Franchise Risk: Splitgate had a cult following due to its unique portal mechanics and strong community. Splitgate 2’s failure to elevate the formula or manage public perception threatens to alienate loyal fans.
- Monetization Overload: The $145 bundle and aggressive microtransactions alienated players who expected a more balanced, fun-focused shooter. This mirrors past failures like Starfield’s early-day controversies.
- Leadership Missteps: Proulx’s public persona and messaging were poorly calibrated. What was likely intended as a bold brand statement came across as disrespectful and tone-deaf, especially to a community that values fair play and creativity.
✅ What’s Next?
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Focus on Gameplay & Balance
- 1047 must prioritize fixing core issues: map design, class balance, portal mechanics, and progression systems.
- Community feedback should drive updates — not just new cosmetic DLC.
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Transparency & Trust-Building
- Open communication with players about changes, roadmap, and how feedback is being used.
- Consider a public development blog or dev diary series.
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Reevaluating Monetization
- Remove or rework exploitative bundles.
- Introduce free cosmetic passes, player-driven content, or seasonal events that reward engagement, not spending.
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Rebranding the Narrative
- Distance the game from the “Make FPS Great Again” era.
- Reframe the narrative around innovation, community, and fun, not rivalry with Call of Duty.
📌 Final Takeaway
Splitgate 2 started with strong ambition but was derailed by poor timing, tone-deaf marketing, and misjudged monetization. The layoffs and co-founders’ salary sacrifice signal a sincere effort to course-correct — but success will depend on whether 1047 can truly listen to its community and rebuild trust.
If they pivot from “we’re better than CoD” to “we’re better than we were” — and deliver meaningful gameplay improvements — Splitgate 2 might still have a second life.
But if they double down on paywalls and controversy, it could become another cautionary tale in the free-to-play shooter graveyard.
Verdict: Splitgate 2 is not dead — but it’s in crisis. The studio has a chance to recover, but only if it leads with humility, transparency, and player-first values.