DOOM: The Dark Ages, launching May 15th, aims for maximum accessibility. Unlike previous id Software titles, it boasts extensive customization options, a key focus for executive producer Marty Stratton. This includes adjusting enemy difficulty, damage output, projectile speed, player damage, and even gameplay elements like pacing, aggression, and parry timing.
Stratton assures players that both DOOM: The Dark Ages and DOOM: Eternal's storylines are independently understandable.
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The game, revealed at Xbox Developer_Direct, brings the Slayer to the dark ages. Powered by the idTech8 engine, it promises superior performance and visuals enhanced by ray tracing for heightened brutality, realistic shadows, and dynamic lighting. Minimum, recommended, and ultra settings have been pre-released to allow players to prepare for launch.