The indie sensation Schedule I continues to evolve following its meteoric rise on Steam. The latest update, Patch 5, elevates the game to version 0.3.3f14, bringing with it a host of enhancements. Most exciting for the game's dedicated community is the announcement that the first major content update is slated for release this weekend.
Schedule I has captured the gaming world's attention, becoming the top-selling title on Steam and outpacing juggernauts like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its viral spread across social media, Twitch, and YouTube has brought in a wave of players eager to navigate the gritty streets of Hyland Point, where they start as small-time drug dealers and aspire to become kingpins. The game allows players to expand their empire through property acquisition, business management, and employee recruitment.
Developed and published by the Australian indie developer Tyler under the banner of TVGS, the overwhelming success of Schedule I has been both exhilarating and challenging for Tyler. "I never expected this kind of response!" he shared on Reddit. "At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses numerous issues, including employee bugs, multiplayer glitches, and casino malfunctions. Additionally, Tyler has introduced pathfinding validity checks to reduce the likelihood of crashes, a common issue on certain hardware configurations.
Schedule I Update 5 version 0.3.3f14 patch notes:
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Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler has promised sneak peeks of the upcoming content update in the near future, keeping the anticipation high among the player base.
For those looking to dive deeper into Schedule I, check out IGN's comprehensive guide. It covers everything from mastering the art of mixing recipes and creating profitable blends to utilizing console commands and teaming up with friends for multiplayer co-op to dominate Hyland Point.