Helldivers 2 has seen a remarkable resurgence on Steam following its substantial "Escalation of Freedom" update, bringing players back to the intense battles on "Super Earth." Let's delve into the update's impact and the game's future.
Helldivers 2 Player Base Explodes
Escalation of Freedom Update Doubles Concurrent Players
Within 24 hours of the "Escalation of Freedom" update's release, Helldivers 2 witnessed a doubling of its concurrent player count. The average of 30,000 players surged to a peak of 62,819.
This resurgence is directly attributable to the update's comprehensive overhaul. New enemies (Impaler and Rocket Tank), a challenging "Super Helldive" difficulty, expanded and more rewarding outposts, new missions and objectives, anti-griefing measures, and quality-of-life improvements all contribute to the renewed player interest. The launch of the "Warbond" battle pass on August 8th further fuels this resurgence.
Despite the positive player influx, the update hasn't been without its criticism. Increased difficulty stemming from weapon nerfs and enemy buffs has drawn negative feedback, with some players finding it detracts from the overall enjoyment. Reports of game-breaking bugs and crashes have also surfaced. While the game currently holds a "Mostly Positive" Steam rating, this isn't the first time it's faced negative player reaction.
The Previous Player Dip: A Closer Look
Prior to the update, Helldivers 2 maintained a robust Steam community, averaging 30,000 concurrent players daily – a significant achievement for a live-service title. However, this represented a considerable drop from its initial peak.
At its height, Helldivers 2 boasted hundreds of thousands of concurrent players on Steam, reaching a peak of 458,709. This decline was largely attributed to Sony's May mandate requiring Steam account linking to PlayStation Network, effectively locking out players from 177 countries without PSN access. While Sony later reversed this decision, the access issue for these regions remains unresolved. Arrowhead Game Studios CEO, Johan Pilestedt, has confirmed ongoing efforts to rectify the situation, but three months later, the problem persists. Further details on Pilestedt's statements and the subsequent player backlash can be found in a related article.