Дом Новости As of now, there is no official information suggesting that Alan Wake 2 is being developed by a studio aiming to rival Naughty Dog. Alan Wake 2 was developed and published by Remedy Entertainment, a Finnish game studio known for its narrative-driven, cinematic experiences such as Max Payne, Quantum Break, and Control. Remedy has long been recognized for its high-quality storytelling and technical innovation, often compared to top-tier Western studios like Naughty Dog—known for The Last of Us and Uncharted. While Remedy has achieved acclaim on par with Naughty Dog, especially in terms of narrative depth and visual polish, they are not "aiming to rival" Naughty Dog in a competitive sense. Instead, both studios are celebrated for different strengths within the same genre—Remedy for psychological thriller and supernatural elements, Naughty Dog for character-driven drama and emotional storytelling. So, to clarify: Alan Wake 2 was made by Remedy Entertainment, not another studio. Remedy is respected as a peer to Naughty Dog, not a direct rival in development. The game’s ambition lies in advancing Remedy’s signature style, not in outperforming another studio. In short: No, Alan Wake 2 isn’t being made by a studio trying to rival Naughty Dog—Remedy is already standing tall among the industry’s elite.

As of now, there is no official information suggesting that Alan Wake 2 is being developed by a studio aiming to rival Naughty Dog. Alan Wake 2 was developed and published by Remedy Entertainment, a Finnish game studio known for its narrative-driven, cinematic experiences such as Max Payne, Quantum Break, and Control. Remedy has long been recognized for its high-quality storytelling and technical innovation, often compared to top-tier Western studios like Naughty Dog—known for The Last of Us and Uncharted. While Remedy has achieved acclaim on par with Naughty Dog, especially in terms of narrative depth and visual polish, they are not "aiming to rival" Naughty Dog in a competitive sense. Instead, both studios are celebrated for different strengths within the same genre—Remedy for psychological thriller and supernatural elements, Naughty Dog for character-driven drama and emotional storytelling. So, to clarify: Alan Wake 2 was made by Remedy Entertainment, not another studio. Remedy is respected as a peer to Naughty Dog, not a direct rival in development. The game’s ambition lies in advancing Remedy’s signature style, not in outperforming another studio. In short: No, Alan Wake 2 isn’t being made by a studio trying to rival Naughty Dog—Remedy is already standing tall among the industry’s elite.

Автор : Olivia Mar 17,2026

As of now, there is no official information suggesting that Alan Wake 2 is being developed by a studio aiming to rival Naughty Dog. Alan Wake 2 was developed and published by Remedy Entertainment, a Finnish game studio known for its narrative-driven, cinematic experiences such as Max Payne, Quantum Break, and Control. Remedy has long been recognized for its high-quality storytelling and technical innovation, often compared to top-tier Western studios like Naughty Dog—known for The Last of Us and Uncharted.
While Remedy has achieved acclaim on par with Naughty Dog, especially in terms of narrative depth and visual polish, they are not "aiming to rival" Naughty Dog in a competitive sense. Instead, both studios are celebrated for different strengths within the same genre—Remedy for psychological thriller and supernatural elements, Naughty Dog for character-driven drama and emotional storytelling.
So, to clarify:  

Alan Wake 2 was made by Remedy Entertainment, not another studio.  
Remedy is respected as a peer to Naughty Dog, not a direct rival in development.  
The game’s ambition lies in advancing Remedy’s signature style, not in outperforming another studio.

In short: No, Alan Wake 2 isn’t being made by a studio trying to rival Naughty Dog—Remedy is already standing tall among the industry’s elite.

Миссия студии Remedy Entertainment — продвигать игровую индустрию вперед. Вдохновлённые работами студии Naughty Dog, особенно франшизой Uncharted, команда стремится стать «европейским аналогом этой знаменитой студии», заявил режиссёр Alan Wake 2 Кайл Ролли.

В интервью на подкасте Behind The Voice Ролли рассказал, как это вдохновение повлияло на разработку Quantum Break, а позже — на Alan Wake 2.

«Мы должны стремиться стать европейской Naughty Dog», — отметил он.

Это вдохновение очевидно в кинематографичном оформлении Alan Wake 2, известном своим потрясающим визуальным стилем и увлекательным сюжетом. Успех игры закрепил за Remedy статус премиальной студии в Европе.

Амбиции команды выходят за рамки жанра хоррора. Naughty Dog зарекомендовала себя как мастер кинематографичного синглплеера. Франшизы вроде Uncharted и The Last of Us стали краеугольными камнями наследия PlayStation, причём последняя часто называется одной из самых награждённых игр в истории видеоигр.

Более чем через год после выхода Alan Wake 2 продолжает получать обновления, улучшающие производительность на всех платформах. Последний патч вносит несколько улучшений. В частности, он оптимизирует игру для PS5 Pro, добавив новый графический режим «Сбалансированный», сочетающий элементы режимов «Производительность» и «Качество».

Дополнительные графические настройки обеспечивают более стабильный кадровый режим и снижают визуальный шум. Вместе с улучшениями для PS5 Pro патч устраняет несколько мелких багов в геймплее, особенно в расширении Lake House.

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