Developer Tyler has rolled out the eagerly awaited 0.3.4 update for Schedule I, following a short testing phase. The update, detailed in the Steam patch notes, marks the first significant content expansion since the game's explosive launch into early access on Steam on March 24. This viral hit, a drug dealer simulator, now boasts new features including a functional pawn shop, a boutique store, various wall decorations, and more.
In a Steam post, Tyler expressed regret over the delay in releasing the update, stating, "I'm still ironing out the update/testing process." He reassured the community that future updates would run smoother and on schedule, with larger monthly updates starting next month. Looking ahead, Tyler is prioritizing the resolution of remaining bugs, focusing on:
- Ensuring consistent employee performance.
- Preventing save game corruption and loss, with insights from Valve to enhance the save file format and its compatibility with Steam Cloud saves.
- Reducing disconnections and loading issues in multiplayer.
Additionally, Tyler aims to optimize the game and achieve Steam Deck verification as soon as possible, using this as a benchmark for performance.
For those looking to delve deeper into Schedule I, check out IGN's Schedule I guide, where you can learn about the basics of mixing recipes, creating new blends to maximize profit, accessing console commands, and the fastest way to join multiplayer co-op to conquer Hyland Point with friends.
**Schedule I version 0.3.4 patch notes:** -----------------------------------------Additions
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell almost anything (excluding product) to Mick at the pawn shop.
- Added wooden sign.
- Added metal sign.
- Added wall-mounted shelf.
- Added safe.
- Added antique wall lamp.
- Added modern wall lamp.
- Added grandfather clock.
- Added Ol' Man Jimmy's Whiskey. Liquor is decorative for now but will be functional in a future update.
- Added Château La Peepee.
- Added Brut du Gloop.
- Added silver watch.
- Added gold watch.
- Added silver chain.
- Added gold chain.
- Added gold bar.
- Added 6 different paintings for collection.
- Added toilet (pre-owned).
- Added golden toilet.
Tweaks/Improvements
- Improved the counteroffer product selection interface.
- Enhanced phrasing for customer recommendation dialogue.
- Increased jar stack size to 20.
- Added extra null and validity checks.
- Supplier meeting icons in the map app now include the supplier's name.
- Removed the cooldown timer for requesting a meeting with a supplier.
- Time skips (e.g., sleeping) now affect the supplier meeting countdown.
Bug fixes
- Fixed delivery destination dropdown overflowing outside of phone screen.
- Fixed player lists sometimes not clearing properly when exiting to menu.
- Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
- Fixed a bug where item slot filters could be bypassed by swapping items.
Schedule I soared to the top of Steam's sales charts upon its launch, outpacing major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals, fueled by viral buzz on social media, Twitch, and YouTube. In the game, players evolve from small-time drug dealers to kingpins, managing the production and distribution of various substances in the gritty city of Hyland Point. Expansion opportunities include acquiring properties, businesses, and hiring employees.
Developed and published by TVGS, the Australian indie developer Tyler, who goes by the moniker, expressed astonishment at Schedule I's explosive debut, describing it as "amazing but pretty overwhelming." In a reddit post, Tyler shared, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."