流亡道路2 Atlas技能树优化:早期和最终游戏策略
流放2的路径中的地图集技能树是完成所有六个行为后解锁的至关重要的最终赛场。多莉亚尼(Doryani)的灾难性的唤醒Questline提供了Atlas Skill Point Books(每本2分)。战略分配对于平滑的最终游戏至关重要。这是早期和晚期映射的最佳技能树设置的细分。
最佳早期映射Atlas技能树(第1-10层)
早期的映射着重于确保足够的战机发展到更高层。优先考虑这三个节点:
Skill | Effect |
---|---|
Constant Crossroads | 20% increased Quantity of Waystones found in your maps. |
Fortunate Path | 100% increased rarity of Waystones found in your maps. |
The High Road | Waystones have a 20% chance of being a tier higher. |
旨在通过完成Doryani的Tier 4 Map Quest来获取这三个节点。不断的十字路口增强了Waystone的下降,幸运的道路减少了对Waystones上货币球体的需求,而高道路可显着增加获得更高层地图的机会,从而简化了进展。在处理5层以上地图之前,请确保您的角色构建已完成。
最佳最终目标地图集技能树(15级以上)
在第15级时,Waystones变得不太关键。焦点转移到最大化稀有怪物滴度以增加战利品。优先考虑这些节点:
Skill | Effect |
---|---|
Deadly Evolution | Adds 1-2 additional modifiers to Magic and Rare Monsters, significantly boosting drop quality and quantity. |
Twin Threats | Adds +1 Rare monster to each map. Combine with Rising Danger (15% increased Rare monsters) for maximum impact. |
Precursor Influence | Increases Precursor Tablet drop chance by +30%, crucial for juicing maps. |
Local Knowledge (Optional) | Shifts drop weighting based on map biome. Use cautiously; some biomes receive negative effects. Consider alternatives if negative effects outweigh benefits. |
如果Waystone掉落变得稀缺,则将重新回到Waystone节点。请记住,始终优先考虑强大的角色构建以在高层地图上生存。 Atlas树补充了您的构建,它不会取代它。