NetEase Games' recent layoff of US-based developers working on the successful Marvel Rivals has sent shockwaves through the industry. This article explores the situation and details the upcoming Season 1 update.
NetEase's Strategic Shift Impacts North American Studios
Marvel Rivals US Developers Laid Off
On February 19, 2025, Thaddeus Sasser, director of Marvel Rivals, announced on LinkedIn that he and other California-based developers had been laid off by NetEase Games. The announcement highlighted the irony of the layoffs occurring after the team's successful launch of a new franchise. Undeterred, Sasser immediately began advocating for his former colleagues, actively promoting their skills and experience on LinkedIn to help them find new employment opportunities. He specifically highlighted Garry McGee, the game's technical designer, praising his skills and recommending him highly.
Sasser's proactive efforts to support his team underscore the unexpected nature of the layoffs and the industry's current challenges.
NetEase's Controversial North American Moves
Marvel Rivals was developed collaboratively by teams in China and Seattle. While Sasser's team played a crucial role in game and level design, their contribution didn't prevent them from being affected by the broader industry downturn and NetEase's apparent strategic shift away from North America. Although NetEase hasn't publicly commented on the layoffs, industry rumors suggest a withdrawal from the North American market. This is supported by previous events, including the termination of funding for Worlds Untold in November 2024 and the ending of the partnership with Jar of Sparks in January 2025.
Marvel Rivals Season 1 Update: Second Half
New Heroes, Maps, and Balance Changes
Despite the behind-the-scenes upheaval, Marvel Rivals continues to receive updates. The second half of Season 1, as announced on the game's YouTube channel on February 19, 2025, introduces new heroes (The Thing and Human Torch, completing the Fantastic Four), a new map (Central Park, featuring Dracula's castle), and balance adjustments.
Lead combat designer Zhiyong detailed the balance changes, focusing on adjustments to energy costs for characters with quick ultimate recharges, survivability tweaks for Vanguard characters, and nerfs to overpowered heroes like Storm and Moon Knight. Notably, a planned rank reset was scrapped following negative player feedback. For more details on the rank reset reversal, please refer to this article.