Encountering a diverse cast of NPCs in Kingdom Come: Deliverance 2, ranging from friendly to hostile, can leave you questioning their motives. This guide focuses on the Wandering Drunk, providing a clear understanding of how to handle this encounter.
Locating the Wandering Drunk
The Wandering Drunk resides in an abandoned barn situated slightly north of Semine, off the main pathways. A herdsman will warn you of a hostile vagrant in the area as you approach. Upon reaching the barn, you'll find a beggar NPC outside; he'll become aggressive if you get too close. Currently, meaningful interaction beyond combat (killing or incapacitating him) isn't possible. Looting his body yields a gemstone ring, keys, and a small amount of groschen. The barn itself also contains additional lootable items.
The Mystery of the Keys
The game offers no clues regarding the Wandering Drunk's identity. He may be reminiscent of a similar beggar NPC in the first game, a character who lost everything and became a vagabond without associated quests. It's plausible the keys on his person belonged to his former residence, serving primarily as a narrative detail. Many NPCs in the game carry keys with unknown purposes, suggesting this is the case for the Wandering Drunk as well.
This concludes your guide to the Wandering Drunk in Kingdom Come: Deliverance 2. For more game tips and information, including remedies for food poisoning and romance options, check out The Escapist.