Kingdom Come: Deliverance 2 is a sprawling open-world RPG where you can develop Henry however you choose, which can feel quite daunting. That's precisely why we're here to help. These are the top perks to prioritize first in Kingdom Come: Deliverance 2.
Table of contents
Best Perks to Get in Kingdom Come Deliverance 2Main LevelStrengthAgilityVitalitySpeech
Best Perks to Get in Kingdom Come Deliverance 2

To begin, a quick note. You can develop Henry in any direction you wish in Kingdom Come: Deliverance 2. Whether your goal is to become a mighty knight who relies on brute force or a smooth talker who resolves tense encounters with words, most character builds are effective in this game.
Nevertheless, there are a number of perks that offer excellent general utility, and I'll detail each of them below.
Main Level
Opportunist:If you lose Reputation, the decrease is 10% smaller. Undaunted Cavalier: When your Charisma exceeds 20, your armor rating is treated as 15 points higher. Burgher: In towns, villages, and their immediate surroundings, you receive a +1 bonus to Strength, Agility, Vitality, and Speech. Martin’s Heritage: You advance more quickly in Sword Fighting, Crafting, and Survival skills, earning 10% more experience in them. Radzig’s Heritage: You advance more quickly in Heavy Weapon, Shooting, and Scholarship skills, earning 10% more experience in them. Good Natural: It's easier for you to persuade others diplomatically. You gain +2 to Persuasion, Impression, and Presence. Blood of Siegfried: You are significantly tougher in combat than an ordinary person. Your armor rating is permanently increased by 10 points. Heroic Vigour: Every level of Vitality grants 1 additional Stamina point. This benefit is applied retroactively. Charming Man: When you gain Reputation, the increase is 10% greater.
It's highly advisable to keep your Reputation strong in Kingdom Come: Deliverance 2, especially during your initial playthrough. With this in mind, be sure to select Opportunist and Charming Man as early as possible.
Choosing between Martin's and Radzig's Heritage can be a tough call, ultimately depending on which skill specialties you favor. I personally selected Martin's Heritage because I wanted Henry to excel at Sword Fighting and be self-sufficient in the wilderness. That said, Radzig's Heritage also provides a valuable bonus to the Scholarship skill.
Strength
Hard-Working Lad:When carrying a sack or a dead/unconscious body, its weight is counted as only half. This means it encumbers you far less, and carrying it no longer drains extra Stamina. Furthermore, your carrying capacity is permanently increased by 8 pounds. Pack Mule: Your carrying capacity is increased by 12 pounds. Strong as a Bull: Your carrying capacity is increased by 20 pounds. Heracles: For every 5 levels of Strength, your Charisma increases by 1.
Even if you're aiming for a stealth-oriented build, investing in some Strength perks is still necessary. Above all, the perks that boost your carrying capacity are crucial. After all, there's little point in sneaking around and pilfering items if you can't manage to haul them away.
Speech-focused builds will also gain from Heracles, which enhances your Charisma as your Strength level grows.
Agility
Creeping Phantom:Your movement speed while sneaking is increased by 15%. Finesse: The slashing damage from all melee weapons is increased by 5%. Viper: The piercing damage from all melee weapons is increased by 5%.
Some of your most significant combat improvements in Kingdom Come: Deliverance 2 will come from Agility perks. These three are the most vital to acquire, particularly Creeping Phantom, which lets you move more swiftly while crouched.
Finesse and Viper are also fundamental choices, depending on the types of weapons you prefer to wield.
Vitality
Ascetic: Your Nourishment depletes 30% slower. Well-Dressed: Your clothes and body accumulate dirt 20% slower. Additionally, you can cleanse all dirt from your body by washing in a tub, although you still need to visit a bathhouse or a pond to clean your clothes. Marathon Runner: Sprinting consumes Stamina 20% slower. Diehard: A fatal wound that would normally kill you will instead leave you alive, restoring 25% of your health. After activation, this perk enters a cooldown period before it can be used again.
The Vitality perks are designed to help you maintain a respectable appearance in the game. Reducing the need to constantly manage hygiene and hunger will significantly improve your experience in Kingdom Come: Deliverance 2, so prioritize acquiring these first.
Speech
Hustler: It's easier for you to sell stolen items. A successful sale also grants you some Stealth and Thievery experience. Jack of All Trades: You receive a +2 bonus on skill checks. You also earn double the experience from completing these skill checks. Partner in Crime: You can now sell stolen goods to any merchant without risk of being caught.
The Speech skill tree is incredibly powerful. Besides perks that improve your haggling results (such as Artisan and Silver Tongue), the remaining perks synergize exceptionally well with almost any other activity you might pursue in Kingdom Come: Deliverance 2.
For example, it's nearly impossible to progress in this game without pilfering a few items. Hustler makes it simpler to offload these stolen goods, and you gain Stealth and Thievery experience in the process.
Furthermore, the bonus to skill checks from Jack of All Trades is a major advantage. While you might rely on sheer force to complete quests, resolving conflicts through dialogue is often simpler and less risky. The Speech perks are invaluable for this approach.
These are the most essential perks to acquire in Kingdom Come: Deliverance 2. For more tips and game guides, be sure to check out The Escapist.